MKKomplete.com - Mortal Kombat X (2015) - Move List/Bios - XBOX One/PlayStation 4/Windows PC
Mortal Kombat X (2015)
Move List/Bios - Universal - XBOX One/PlayStation 4/Windows PC
Kung LaoJaxSonyaKenshiKitanaScorpionSub-ZeroMileenaTakedaCassie CageJacquiKung Jin
ShinnokKanoJohnny CageErron BlackLiu KangErmacKotal KahnReptileFerra/TorrD'VorahRaidenQuan Chi
GoroJason VoorheesTanyaPredatorTremor
TriborgLeatherfaceBo' Rai ChoXenomorph
MortalKombat.com / NetherRealm Studios
You can e-mail corrections/additions to The Webmaster
Last updated: 03/03/16
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Crouch
F = Forward/Toward
B = Back/Away
Dash = F, F
Back Dash = B, B
Uppercut = (D+BP)
Sweep = (B+BK)
Run = (Dash+BL)
Pause/Movelist = START

Universal:
FP = Front Punch
BP = Back Punch
FK = Front Kick
BK = Back Kick
*TH = Throw (Away)
*(F+TH) = Throw (Towards)
SI = Stage Interact
FS = Flip Stance
BL = Block

TH (Away) Reversal = FP/FK
TH (Towards) Reversal = BP/BK
XBOX One:
FP = X
BP = Y
FK = A
BK = B
*TH = LB
*(F+TH) = (F+LB)
SI = RB
FS = LT
BL = RT

TH (Away) Reversal = X/A
TH (Towards) Reversal = Y/B
PlayStation 4:
FP =
BP = Δ
FK = X
BK = O
*TH = L1
*(F+TH) (F+L1)
SI = R1
FS = L2
BL = R2

TH (Away) Reversal = /X
TH (Towards) Reversal = Δ/O

   *Throw (Away) Switches the character's facing side, while (Towards) maintains it.
Super Meter:

E Symbol = Enhanced Special Move (Special Move+BL)
     [Costs 1 Bar of your Super Meter]
Lightning Bolt Symbol = Kombo Breaker (F+BL)
     [Costs 2 Bars of your Super Meter]
X Symbol = X-Ray Attack (FS+BL)/(FK+BK+BL)
     [Costs 3 Bars of your Super Meter]
Stage Fatalities: Kove, Pit, Refugee Kamp
Selectable Characters:

Cassie Cage Cassie Cage
Bio:
Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occasionally hotheaded--as her mother; and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.
Variations:
Hollywood
   Gains stylish Air Akimbo Gunshots and Nut Kracker
Brawler
   Gains Take Down, Air Power Slam, and Bow Breaker
Spec Ops
   Gains various Air Strikes and The American Way
Special Moves - Hollywood:
Single Shot: B, F, FP
Akimbo: B, F, (FP+BL)
Glow Kick: B, F, BK
Diving Glow Kick: B, F, (BK+BL)
Getaway Flip: D, B, BP
Power Flip: D, B, (BP+BL)
*Air Akimbo: B, F, FP (in air)
*Air Multi Gun: B, F, (FP+BL) (in air)
*Nut Kracker: B, D, FK
*Nut Buster: B, D, (FK+BL)
Special Moves - Brawler:
Single Shot: B, F, FP
Akimbo: B, F, (FP+BL)
Glow Kick: B, F, BK
Diving Glow Kick: B, F, (BK+BL)
Getaway Flip: D, B, BP
Power Flip: D, B, (BP+BL)
*Take Down: B, F, FK
*Bow Breaker: D, B, F, BP
*Air Power Slam: (D+TH) (in air)
*Enhanced Air Power Slam: (D+TH+BL) (in air)
Special Moves - Spec Ops:
Single Shot: B, F, FP
Akimbo: B, F, (FP+BL)
Glow Kick: B, F, BK
Diving Glow Kick: B, F, (BK+BL)
Getaway Flip: D, B, BP
Power Flip: D, B, (BP+BL)
*Air Assault (Medium): D, D, FP
*Air Assault (Close): D, D, FP, B
*Air Assault (Far): D, D, FP, F
*Target Paint: D, D, (FP+BL)
*The American Way: D, B, FP
X-Ray Attack:
Testi-Kill: (FS+BL)
Finishers:
Fatality 1 - Bubble Head: F, D, B, F, FP (Mid)
Fatality 2 - Selfie: D, F, D, B, BK (Close)
Stage Fatality: D, D, B, F, BP (Close)

Brutality 1 - Between The Eyes: B, F, FP
   Available in all Variations
   Player must have greater than 50% heal remaining
   Player must be Jump Distance away from the opponent
   Final hit must come from Single Shot - B, F, FP

Brutality 2 - Hats Off: (DF+FP)
   Available in all Variations
   Cassie must not lose a round
   Player must hold U before third hit of Kick Abuse
   Final hit must come from Kick Abuse - (DF+FP)

Brutality 3 - Pop Goes: B, D, BK
   Only available in Hollywood variation
   Must land 4 Nut Krackers during the match
   Final hit must come from Nut Kracker - B, D, BK

Brutality 4 - Beatdown: B, F, FK
   Only in Brawler variation
   Final hit must come from a 3-hit kombo that ends with the Take Down - B, F, FK

Brutality 5 - Half Day?: D, D, (FP+BL)
   Only in Spec Ops variation
   Must perform 5 American Ways - D, B, FP during the match
   Must be Jump Distance away from the opponent
   Final hit must come from Target Paint - D, D, (FP+BL)
D'Vorah D'Vorah
Bio:
D’Vorah is of a sentient colonial race called the Kytinn, which populates the island realm of Arnyek. The solitary nature of the Kytinn meant a common defense of their realm was nonexistent; thus it was conquered and merged with Outworld by Shao Kahn. D'Vorah's loyalty and insightfulness, unusual traits for a Kytinn, led to her quick political rise. Soon she found herself among the emperor's closest advisors. She serves the current ruler of Outworld, Kotal Kahn, as our story opens.
Variations:
Brood Mother
   Gain the Krawler and Bug Blast
Swarm Queen
   Gains Vortex Swarm and Wasp Grenade
Venomous
   Gains Bug Burst and Ovipositor based attacks poison the opponent
Special Moves - Brood Mother:
*Bug Blast: D, F, FP
   Delay: Hold FP
   Cancel: B, B/F, F
*Double Bug Blast: D, F, (FP+BL)
   Delay: Hold FP
   Cancel: B, B/F, F
   Enhance: BL
*Krawler: D, F, FK
Spawning Puddle: D, B, FP
Spawning Pool: D, B, (FP+BL)
Forward Air Throw: (D+TH) (in air)
Backward Air Throw: (D+TH), B (in air)
Ovipositor Charge: D, B, BK
Ovipositor Rush: D, B, (BK+BL)
Special Moves - Swarm Queen:
*Wasp Grenade: D, F, FP
   Delay: Hold FP
   Cancel: B, B/F, F
*Bug Bomb: D, F, (FP+BL)
*Vortex Swarm: D, B, FP
*Infestation: D, B, (FP+BL)
Forward Air Throw: (D+TH) (in air)
Backward Air Throw: (D+TH), B (in air)
Ovipositor Charge: D, B, BK
Ovipositor Rush: D, B, (BK+BL)
Special Moves - Venomous:
*Bug Burst: D, F, FP
   Extend: Hold FP
*Bug Spray: D, F, (FP+BL)
   Delay: Hold FP
Spawning Puddle: D, B, FP
Spawning Pool: D, B, (FP+BL)
Forward Air Throw: (D+TH) (in air)
Backward Air Throw: (D+TH), B (in air)
*Poison Ovipositor Charge: D, B, BK
*Poison Ovipositor Rush: D, B, (BK+BL)
X-Ray Attack:
Stick Around: (FS+BL) (also in air)
Finishers:
Fatality 1 - Bug Me: B, F, B, FK (Mid)
Fatality 2 - Heart Broken: F, B, F, BP (Close)
Stage Fatality: F, F, BL (Close)

Brutality 1 - Migraine: D, B, BK
   Available in all Variations
   D'Vorah must have over 50% health remaining
   Must hold F during the final hit
   Final hit must come from Ovipositor Charge - D, B, BK

Brutality 2 - Fly Swatter: (D+TH) B (in air)
   Available in all Variations
   Perform 4-hit kombo that with Backwards Air Throw - (D+TH) B (in air)
   Final Hit must be Backwards Air Throw - (D+TH) B (in air)

Brutality 3 - Incubate: TH/(FP+FK)
   Only available in Brood Mother variation
   Player must land 3 Krawler attacks - D, F, FK
   Final hit must be a Throw - TH/(FP+FK)

Brutality 4 - Bug Zapper: D, B, (FP+BL)
   Only available in Swarm Queen Variation
   Must stun opponent with Bug Bomb - D, F, (FP+BL)
   Must be a Full Screen Distance
   Final hit must be from Infestation - D, B, (FP+BL)

Brutality 5 - Acid Burn: D, F, (FP+BL)
   Only available in Venomous Variation
   Must land all nine hits of Bug Spray - D, F, (FP+BL) (Hold FP)
   Final hit must come from Bug Spray - D, F, (FP+BL)
Ermac Ermac
Bio:
Ermac was created with dark magicks by the former emperor of Outworld, Shao Kahn. He is a collection of souls, those of the thousands of warriors vanquished in Shao Kahn's conquest of Edenia. After Shao Kahn's death, Ermac remained loyal to subsequent Outworld Emperors; first Shao Kahn's chosen successor, Mileena, then the usurper, Kotal Kahn. He is now a key component in the emperor's efforts to quell Mileena's rebellion.
Variations:
Mystic
   Gains an improved Tele-Lift and the Tele-Choke
Master of Souls
   Gains Soul Ball and the ability to Disappear to avoid damage
Spectral
   Gains ability to Fly and unique attacks from the air
Special Moves - Mystic:
Soul Burst: D, B, BP (also in air)
Soul Blast: D, B, (BP+BL) (also in air)
Up Soul Burst: D, B, BP, U
Up Soul Blast: D, B, (BP+BL), U
Teleport: D, B, BK (also in air)
Force Port: D, B, (BK+BL) (also in air)
Hover: D, D, U (also in air)
   Soul Burst: D, B, BP (in air)
   Teleport: D, B, BK (in air)
   Ground Slam: FK (in air)
   Cancel: D, D (in air)
*Tele-Choke: B, F, BP
*Levitate: B, F, (BP+BL)
*Tele-Hang: D, B, FP
*Tele-Hold: D, B, (FP+BL)
Special Moves - Master of Souls:
Soul Burst: D, B, BP (also in air)
Soul Blast: D, B, (BP+BL) (also in air)
Up Soul Burst: D, B, BP, U
Up Soul Blast: D, B, (BP+BL), U
Force Lift: D, B, FP
Tele-Lift: D, B, (FP+BL)
Teleport: D, B, B(also in air)
Force Port: D, B, (BK+BL) (also in air)
Hover: D, D, U (also in air)
   Soul Burst: D, B, BP (in air)
   Teleport: D, B, BK (in air)
   Ground Slam: FK (in air)
   Cancel: D, D (in air)
*Soul Ball: B, F, BP (also in air)
   Soul Release: B, F, FP
*Soul Trap: B, F, (BP+BL) (also in air)
   Soul Release: B, F, FP
*Disappear: D, B, FK (also in air)
   Delay: Hold FK
*Vanish: D, B, (FK+BL) (also in air)
   Delay: Hold FK
Special Moves - Spectral:
Soul Burst: D, B, BP (also in air)
Soul Blast: D, B, (BP+BL) (also in air)
Up Soul Burst: D, B, BP, U
Up Soul Blast: D, B, (BP+BL), U
Force Lift: D, B, FP
Tele-Lift: D, B, (FP+BL)
Teleport: D, B, B(also in air)
Force Port: D, B, (BK+BL) (also in air)
Hover: D, D, U (also in air)
   Soul Burst: D, B, BP (in air)
   Teleport: D, B, BK (in air)
   Ground Slam: FK (in air)
   Cancel: D, D (in air)
*Soul Charge: B, F, BP (also in air)
*Soul Accession: D, D, U (also in air)
   Rise: U
   Forward: F
   Away: B
   Soul Strike: FP (in air)
   Crushing Fist: BP (in air)
   Quick Kick: FK (in air)
   Swing Kick: BK (in air)
   Ground Slam: (D+FK) (in air)
   Soul Charge: B, F, BP (in air)
   Teleport: D, B, BK (in air)
   Force Port: D, B, (BK+BL) (in air)
   Soul Burst: D, B, BP (in air)
   Soul Blast: D, B, (BP+BL) (in air)
   Ground Slam: (D+FK) (in air)
X-Ray Attack:
We are Many: (FS+BL)
Finishers:
Fatality 1 - Inner Workings: D, U, B (Mid)
Fatality 2 - Head Out: F, D, D, U (Mid)
Stage Fatality: D, U, D, D, FK (Close)

Brutality 1 - Nether Force: D, B, (BK+BL)
   Available in all Variations
   Must perform 10 Special Attacks during the match
   Final hit must come from an Air Force Port (Air) - D, B, (BK+BL)

Brutality 2 - We Win: D, B, FP
   Available in all Variations
   Must perform a 5 hit kombo that ends with Force Lift - D, B, FP
   Final hit must come from a Force Lift

Brutality 3 - Gluttony: D, B, (FP+BL)
   Only in Mystic Variation
   Ermac must have less than 40% health remaining
   Final hit must come from Tele-Hold - D, B, (FP+BL)

Brutality 4 - Soul Eater: B, F, FP
   Only in Master of Souls Variation
   Must land a 10 hit kombo during the match
   Must have 3 souls active and perform Soul Ball - B, F, BP
   Final hit must come from a Soul Release - B, F, FP

Brutality 5 - Controlled Chaos: B, F, BP
   Only in Spectral Variation
   Ermac must be in flight with Soul Accession - D, D, U
   Final hit must come from a Soul Charge - B, F, BP during Soul Accession
Erron Black Erron Black
Bio:
Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.
Variations:
Gunslinger
   Gains Standoff Stance and multiple trick shots with revolvers
Outlaw
   Gains unique attacks utilizing a salvaged Tarkatan Arm Blade
Marksman
   Gains unique Special Attacks utilizing a Long Rifle
Special Moves - Gunslinger:
Sand Grenade: B, F, FK
Sand Shot: B, F, (FK+BL)
Close Sand Shot: B, F, (FK+BL), B
Far Sand Shot: B, F, (FK+BL), F
Caltrops: D, B, FK
Double Trops: D, B, (FK+BL)
Close Caltrops: D, B, FK, B
Close Double Trops: D, B, (FK+BL), B
Far Caltrops: D, B, FK, F
Far Double Caltrops: D, B, (FK+BL), F
Sand Slide: B, F, BK
Slide Shots: B, F, (BK+BL)
Sand Gust: D, B, BK
Dust Storm: D, B, (BK+BL)
Sand Trap: D, B, F, BP
   Enhance: BL
Quick Sand: D, B, F, (BP+BL)
   Enhance: BL
*Money Shot: D, F, FP
*Close Money Shot: D, F, FP, B
*Far Money Shot: D, F, FP, F
*Barrage: D, F, (FP+BL)
*Stand Off: D, B, FP
   Holster: FP
   Spin Shot: BK
   Quick Shot: BP
   Low Shot: FK
Special Moves - Outlaw:
Sand Grenade: B, F, FK
Sand Shot: B, F, (FK+BL)
Close Sand Shot: B, F, (FK+BL), B
Far Sand Shot: B, F, (FK+BL), F
Caltrops: D, B, FK
Double Trops: D, B, (FK+BL)
Close Caltrops: D, B, FK, B
Close Double Trops: D, B, (FK+BL), B
Far Caltrops: D, B, FK, F
Far Double Caltrops: D, B, (FK+BL), F
Sand Slide: B, F, BK
Slide Shots: B, F, (BK+BL)
*Sand Toss: D, B, BK
*Sand Throw: D, B, (BK+BL)
Sand Trap: D, B, F, BP
   Enhance: BL
Quick Sand: D, B, F, (BP+BL)
   Enhance: BL
*Tarkatan Stab: D, F, BP
*Tarkatan Infection: D, F, (BP+BL)
Special Moves - Marksman:
Sand Grenade: B, F, FK
Sand Shot: B, F, (FK+BL)
Close Sand Shot: B, F, (FK+BL), B
Far Sand Shot: B, F, (FK+BL), F
Caltrops: D, B, FK
Double Trops: D, B, (FK+BL)
Close Caltrops: D, B, FK, B
Close Double Trops: D, B, (FK+BL), B
Far Caltrops: D, B, FK, F
Far Double Caltrops: D, B, (FK+BL), F
Sand Slide: B, F, BK
Slide Shots: B, F, (BK+BL)
Sand Gust: D, B, BK
Dust Storm: D, B, (BK+BL)
Sand Trap: D, B, F, BP
   Enhance: BL
Quick Sand: D, B, F, (BP+BL)
   Enhance: BL
*Long Shot: D, F, FP
   Delay: Hold FP
   Cancel: B, B/F, F
*Sniper Shot: D, F, (FP+BL)
   Delay: Hold FP
   Cancel: B, B/F, F
*Swing Shot: D, B, BP
   Enhance: BL
*Unload: D, B, FP
*Barrage: D, B, (FP+BL)
X-Ray Attack:
Trick Shot: (FS+BL)
Finishers:
Fatality 1 - Sand Storm: D, B, F, D, FP (Mid)
Fatality 2 - Six-Shooter: B, F, B, F, BP (Far)
Stage Fatality: D, D, D, BK (Close)

Brutality 1 - Tunnel Vision: TH/(FP+FK)
   Available in all Variations
   Player must hold F during final hit
   Final hit must come from a throw - TH/(FP+FK)

Brutality 2 - Serenity: D, B, F, BP
   Available in all Variations
   Player must press FP/BP 15 times during final hit
   Final hit must come from Sand Trap or Quick Sand - D, B, F, BP/D, B, F, (BP+BL)

Brutality 3 - Quick Draw: D, B, FP, BK
   Only in Gunslinger Variation
   Must perform 10 back dashes - B, B
   Must be Sweep Distance away from the opponent
   Must be in Stand Off Stance during final hit - D, B, FP
   Final hit must come from Spin Shot BK while in Stand Off Stance

Brutality 4 - Sword in the Stone: D, F, BP
   Only in Outlaw Variation
   Player must press U, D, U during final hit
   Final hit must come from Tarkatan Infection - D, F, (BP+BL)

Brutality 5 - Swing Low: D, B, BP
   Only in Marksman Variation
   Must have 2 bars of Super Meter during final hit
   Final hit must come from Swing Shot - D, B, BP
Ferra/Torr Ferra/Torr
Bio:
The dual being known as Ferra/Torr is mysterious even to their closest allies. It's rumored that Torr and Ferra were Outworld citizens, captured and permanently tethered to each other by the evil sorcerer Shang Tsung in the bowels of his Flesh Pits. They're more likely members of a forgotten symbiotic race, in which the "rider" bonds with a "mount." The rider, Ferra, serves as the de facto brains of the duo, while the hulking Torr is the muscle. It's possible they communicate with each other telepathically, or that Ferra can actually understand Torr’s booming grunts that are Torr's usual vocalizations. Found roaming the Tarkatan Wastes by Imperial troops, Ferra/Torr was trained/coerced into serving as Kotal Kahn’s personal bodyguard.
Variations:
Ruthless
   Gains the Pain And Gain ability to increase Torr's damage
Vicious
   Gains The Boss Toss and Gut Ripper
Lackey
   An enhanced Torr fights solo as Ferra watches from the sidelines
Special Moves - Ruthless:
*Deep Stab: D, B, F, FP
*Grab 'n' Stab: D, B, F, (FP+BL)
Bowl Girl: B, F, BP
Ferra Toss: D, B, BP
Ferra Toss (Close): D, B, BP, B
Ferra Toss (Far): D, B, BP, F
Tuck 'n' Charge: B, F, FK
   Enhance: BL
Tuck 'n' Trample: B, F, (FK+BL)
   Enhance: BL
*Pain And Gain: D, D, FP
Special Moves - Vicious:
Bowl Girl: B, F, BP
Ferra Toss: D, B, BP
Close Ferra Toss: D, B, BP, B
Far Ferra Toss: D, B, BP, F
Tuck 'n' Charge: B, F, FK
   Enhance: BL
Tuck 'n' Trample: B, F, (FK+BL)
   Enhance: BL
*Little Kutter: D, B, F, FP
   Stab: FP/BP
*Gut Ripper: D, B, F, (FP+BL)
   Shank: FP/BP
*Boss Toss: B, F, BK
Special Moves - Lackey:
*Torr Charge: B, F, FK
*Charge 'n' Smash: B, F, (FK+BL)
*Back Breaker: D, B, F, FP
*Colossal Crush: D, B, F, (FP+BL)
*Boulder Roll: B, F, BP
*Double Boulder Roll: B, F, (BP+BL)
*Torr Up: D, B, BP
*Torr Smash: D, B, (BP+BL)
X-Ray Attack:
Bone Crusher: (FS+BL)
Finishers:
Fatality 1 - Better Than One: F, B, F, B, FK (Close)
Fatality 2 - Play Time: D, B, F, B, B (Mid)
Stage Fatality: B, F, B, BK (Close)

Brutality 1 - Trample: B, F, FK
   Available in all Variations
   Must run 3 times during the match
   Player must hold F during final hit
   First hit of charge must miss
   Final hit must come from Tuck 'n' Charge - B, F, FK

Brutality 2 - Play Thing: (F+BP)
   Available in all Variations
   Must perform a 2 hit kombo with Kaber Toss - (F+BP) as the final hit
   Final hit must come from Kaber Toss - (F+BP)

Brutality 3 - Stabby Stab: D, B, F, (FP+BL)
   Available in Ruthless variation only
   Must be buffed from Pain and Gain
   Final hit must be from Grab 'n Stab - D, B, F, (FP+BL)

Brutality 4 - Twisted: D, B, F, (FP+BL)
   Only in Vicious Variation
   Must use 3 Level Interactions
   Player must press any attack button 5 times during the final hit
   Final hit must come from Deep Stab - D, B, F, (FP+BL)

Brutality 5 - Steam Roller: B, F, (BP+BL)
   Available only in Lackey Variation
   Player must connect 3 Boulder Rolls during match
   Final hit must come from Double Boulder Roll

Brutality 6 - Step On Down: (B+BK), (BP+BK)
   Available only in Lackey variation
   Player must have less than 35% health left
   Final hit must come from Step Aside Kombo.
Jacqui Jacqui Briggs
Bio:
Like her father, Jax, Specialist Jacqueline Sonya ("Jacqui") Briggs has dedicated her life to soldiering, and excels at it. Unlike Jax, Jacqui does not have her father's approval regarding her decision to join a secrets Special Forces offshoot. After Jax's horrific experiences as a revenant in the service of Quan Chi, he wants to protect his daughter from a similar fate. Jacqui loves her father but yearns to help Earthrealm in its fight against hostile realms. A part of her wants revenge of those who hurt Jax.
Variations:
Shotgun
   Gains medium range Shotgun Blast and Shotgun Stun
Full Auto
   Gains long range Machine Gun and Rocket Attacks
High Tech
   Gains short range Plasma Blasts and Plasma Gauntlet Buff
Special Moves - Shotgun:
Air Ground Smash: D, D, BK (in air)
Air Ground Tremor: D, D, (BK+BL) (in air)
Air Ground Fake Out: D, U, BK (in air)
Forces Rush: B, F, FP
Forces Charge: B, F, (FP+BL)
Bionic Dash:B, F, BP
Bionic Blast:B, F, (BP+BL)
Gauntlet Strike: B, F, BK
Gauntlet Flurry: B, F, (BK+BL)
Tech Shield: D, B, FP
Advanced Tech: D, B, (FP+BL)
*Single Barrel: D, F, BP
*Double Barrel: D, F, (BP+BL)
*Low Blow: D, B, BP
*Low Blast: D, B, (BP+BL)
Special Moves - Full Auto:
Air Ground Smash: D, D, BK (in air)
Air Ground Tremor: D, D, (BK+BL) (in air)
Air Ground Fake Out: D, U, BK (in air)
Forces Rush: B, F, FP
Forces Charge: B, F, (FP+BL)
Bionic Dash:B, F, BP
Bionic Blast:B, F, (BP+BL)
Gauntlet Strike: B, F, BK
Gauntlet Flurry: B, F, (BK+BL)
Tech Shield: D, B, FP
Advanced Tech: D, B, (FP+BL)
*Hand Cannon: D, F, BP
   Enhance: BL
*Low Rocket: D, B, FK
*Rocket Crater: D, B, (FK+BL)
   Delay: Hold FK
*Up Rocket: D, B, BP
*Rocket Power: D, B, (BP+BL)
Special Moves - High Tech:
Air Ground Smash: D, D, BK (in air)
Air Ground Tremor: D, D, (BK+BL) (in air)
Air Ground Fake Out: D, U, BK (in air)
Forces Rush: B, F, FP
Forces Charge: B, F, (FP+BL)
Bionic Dash:B, F, BP
Bionic Blast:B, F, (BP+BL)
Gauntlet Strike: B, F, BK
Gauntlet Flurry: B, F, (BK+BL)
Tech Shield: D, B, FP
Advanced Tech: D, B, (FP+BL)
*Gauntlet Spark: D, B, BP
*Gauntlet Ignite: D, B, (BP+BL)
*Quick Burst: D, F, BP
   Charge Level 1: Hold BP
   Charge Level 2: Hold BP
*Plasma Burst: D, F, (BP+BL)
X-Ray Attack:
Chest Kavity: (FS+BL)
Finishers:
Fatality 1 - Blown Out: B, F, B, F, BP (Close)
Fatality 2 - Fist Pump: F, D, B, BK (Close)
Stage Fatality: D, F, D, BK (Close)

Brutality 1 - Mind Blown: B, F, (BP+BL)
   Available in all Variations
   Player must press F, F, F during the final hit
   Final hit must come from a Bionic Blast - B, F, (BP+BL)

Brutality 2 - Gun Show: B, F, (BK+BL)
   Available in all Variations
   Player must hold BK during the final hit
   Final hit must come from a Gauntlet Flurry - B, F, (BK+BL)

Brutality 3 - Shrapnel: D, B, BP
   Only available in Shotgun variation
   Player must use 3 level Interactions during the match
   Must be Sweep Distance away from the opponent
   Final hit must come from a Low Blow - D, B, BP or Low Blast - D, B, (BP+BL)

Brutality 4 - Heavy Artillery: D, F, (BP+BL)
   Only available in the Full Auto Variation
   Player must land 3 Up-Rockets - D, B, BPduring the match
   Final hit must be from Hand Cannon - D, F, BP

Brutality 5 - Aftershock: D, D, (BK+BL)
   Only available in the High Tech variation
   Gauntlet Spark D, B, BPor Gauntlet Ignite - D, B, (BP+BL) must be active
   Final hit must be Air Ground Smash - D, D, BK (in air) or Air Ground Tremor - D, D, (BK+BL) (in air)
Jax Briggs Jax Briggs
Bio:
Thirty years ago, Jax was the C.O. of a secret Special Forces unit that got caught up in the Mortal Kombat tournament and the subsequent invasion of Earthrealm by Shao Kahn and Outworld. Although Earthrealm was victorious, Jax died in the fighting. Jax's soul was confiscated by the Netherrealm sorcerer Quan Chi. Jax was recreated as a vengeful undead warrior and forced to fight against his home world when Netherrealm attacked Earthrealm. Soon after Netherrealm's defeat, Jax was freed of Quan Chi's influence and returned to life. He decided not to reactivate his military status, however, due to the trauma he suffered. Thought he reluctantly serves as a consultant as a favor to his best friend, General Sonya Blade, Jax prefers the quiet life with his family. His stress has been increased in recent years due to his daughter Jacqui's enlistment in the Special Forces--and her membership in a secret team not unlike the one he himself led...
Variations:
Heavy Weapons
   Gains a Rocket Launcher and Submachine Gun
Pumped Up
   Gains enhanced Ground Pound and interactive Gotcha Grab
Wrestler
   Gains the Multi-Slam, Back Breaker, and Grab Kombos
Special Moves - Heavy Weapons:
Ground Pound: D, D, BK
Ground Pound (Close): D, D, BK, B
Ground Pound (Far): D, D, BK, F
Ground Shake: D, D, (BK+BL)
Dash Punch: B, F, BP
Dash Fist: B, F, (BP+BL)
Downward Dash Punch: B, F, BP, D
Downward Dash Fist: B, F, (BP+BL), D
Major Pain: B, F, BK
Major Muscle: B, F, (BK+BL)
Gotcha Grab: D, B, FP
Gotcha Beatdown: D, B, (FP+BL)
*L.A.W. Rocket: D, B, BP
   Up Shot: Hold U
   Delay: Hold BP
   Cancel: B, B/F, F
*L.A.W. Blast: D, B, (BP+BL)
   Up Shot: Hold U
   Delay: Hold BP
   Cancel: B, B/F, F
*Machine Gun: B, F, FK
*Machine Fire: B, F, (FK+BL)
*Up Machine Gun: D, B, FK
*Up Machine Fire: D, B, (FK+BL)
Special Moves - Pumped Up:
Energy Wave: D, B, BP
   Delay: Hold BP
Assault Wave: D, B, (BP+BL)
   Delay: Hold BP
Dash Punch: B, F, BP
Dash Fist: B, F, (BP+BL)
Downward Dash Punch: B, F, BP, D
Downward Dash Fist: B, F, (BP+BL), D
Major Pain: B, F, BK
Major Muscle: B, F, (BK+BL)
*Super Gotcha: D, B, FP
   Face Smash: FP
   Face Break: BP
   Gut Buster: FK
   Crown Slam: BK
*Gotcha Extreme: D, B, (FP+BL)
   Face Smash: FP
   Face Break: BP
   Gut Buster: FK
   Crown Slam: BK
*Ground Tremor: D, D, BK
*Ground Quake: D, D, (BK+BL)
*Air Drill Slam: D, D, BK (in air)
*Air Drill Punch: D, D, (BK+BL) (in air)
Special Moves - Wrestler:
Energy Wave: D, B, BP
   Delay: Hold BP
Assault Wave: D, B, (BP+BL)
   Delay: Hold BP
Ground Pound: D, D, BK
Ground Pound (Close): D, D, BK, B
Ground Pound (Far): D, D, BK, F
Ground Shake: D, D, (BK+BL)
Dash Punch: B, F, BP
Dash Fist: B, F, (BP+BL)
Downward Dash Punch: B, F, BP, D
Downward Dash Fist: B, F, (BP+BL), D
Major Pain: B, F, BK
Major Muscle: B, F, (BK+BL)
Gotcha Grab: D, B, FP
Gotcha Beatdown: D, B, (FP+BL)
*Quad Grab Towards: D, B, F, FP
   Part 2: BP
*Quad Grapple Towards: D, B, F, (FP+BL), B
   Part 2: BP
   Part 3: FK
   Part 4: BK
   Part 5: FP+BP+FK+BK
*Quad Grab Away: D, B, F, FP, B
   Part 2: BP
*Quad Grapple Away: D, B, F, (FP+BL)
   Part 2: BP
   Part 3: FK
   Part 4: BK
   Part 5: FP+BP+FK+BK
*Back Breaker: (D+TH) (in air)
X-Ray Attack:
Bring It: (FS+BL)
Finishers:
Fatality 1 - T-Wrecks: F, B, D, BP (Close)
Fatality 2 - Jax the Ribber: D, B, F, F (Close)
Fatality 3 - Arm Rip: F, D, F, B, FP (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: D, F, D, FP (Close)

Brutality 1 - Sledge Hammer: B, F, (BP+D)
   Available in all Variations
   Opponent must be ducking during final hit
   Final hit must come from a Downward Dash Punch or a Downward Dash Fist - B, F, (BP+D)/B, F, (BP+BL+D)

Brutality 2 - Gotcha Down: D, B, FP
   Available in all Variations
   Player must hold F during Gotcha Grab
   Final hit must come from Gotcha Grab - D, B, FP

Brutality 3 - Rocket Roll: D, B, (BP+BL+U)
   Only in Heavy Weapons Variation
   Opponent must be in the air
   Final hit must come from L.A.W. Blast - D, B, (BP+BL+U)

Brutality 4 - Ground Breaking: D, D, (BK+BL)
   Only in Pumped Up Variation
   Jax must connect 3 Ground Pounds during the match - D, D, BK
   Player must hold BK during Ground Shake
   Final hit must come from a Ground Shake - D, D, (BK+BL)

Brutality 5 - Ragdoll: D, B, F, (FP+BL)
   Only in Wrestler Variation
   Must perform entire Quad Grapple Chain
   D, B, F, (FP+BL), BP, FK, BK, (FP+BP+FK+BK)
Johnny Cage Johnny Cage
Bio:
Johnny Cage, famous Hollywood action hero, joined the first Mortal Kombat tournament for the publicity. As the Thunder God, Raiden, intoned at the time about the arrogant, loquacious Cage, "He is a hero... though he might not yet know it." Raiden was correct, of course; Johnny's martial arts skills were not special effects--and were pivotal in Earthrealm's victory. Johnny became a leader alongside Sonya Blade against Outworld and later Netherrealm. Sonya's initial dislike of Johnny turned to friendship and eventually to marriage. After their daughter, Cassie, was born, however, Johnny and Sonya split up. Now older and more somber, the 50-something Johnny is a consultant with a secret Special Forces unit under Blade's command. He tolerates the occasional run-in with his ex-wife mostly to spend time with his beloved Cassie--the group's squad leader.
Variations:
Fisticuffs
   Gains Fist Bump, Flashy Kombos, and Normal Attacks
Stunt Double
   Gains the ability to create Stunt Double Mimics
A-List
   Can Charge Normal and Special Attacks for increased damage
Special Moves - Fisticuffs:
Forceball (Low): D, F, BP
Double Forceball (Low): D, F, (BP+BL)
Forceball (High): D, B, BP
Double Forceball (High): D, B, (BP+BL)
*Flip Kick: D, B, BK
*Ultra Flip Kick: D, B, (BK+BL)
Nut Punch: B, D, FK
Nutcracker: B, D, (FK+BL)
Shadow Kick: B, F, BK
Eclipse Kick: B, F, (BK+BL)
*Fist Bump: B, F, FP
Special Moves - Stunt Double:
Nut Punch: B, D, FK
Nutcracker: B, D, (FK+BL)
Shadow Kick: B, F, BK
Eclipse Kick: B, F, (BK+BL)
*Straight Forceball: D, B, BP
*Double Straight Forceball: D, B, (BP+BL)
*Rising Shadow: D, B, FP
*Shadow Dropkick: D, B, (FP+BL)
*Mimic: D, B, BK
   Shadow Kick: B, F, BK
   Eclipse Kick: B, F, (BK+BL)
   Rising Shadow: D, B, FP
   Shadow Dropkick: D, B, (FP+BL)
Special Moves - A-List:
Forceball (Low): D, F, BP
Double Forceball (Low): D, F, (BP+BL)
Forceball (High): D, B, BP
Double Forceball (High): D, B, (BP+BL)
*Rising Kick: D, B, BK
   Charge: Hold BK
   Cancel: B, B/F, F
Ultra Flip Kick: D, B, (BK+BL)
*Nut Breaker: B, D, FK
   Charge: Hold FK
   Enhance: BL
*Nutcracker: B, D, (FK+BL)
*Flashy Shadow Kick: B, F, BK
   Delay: Hold BK
   Cancel: B, B/F, F
Eclipse Kick: B, F, (BK+BL)
X-Ray Attack:
Kasting Kall: (FS+BL)
Finishers:
Fatality 1 - Here's Johnny: B, F, B, F, FP (Close)
Fatality 2 - Little Improv: F, B, F, F (Mid)
Fatality 3 - Decap: F, F, D, U (Close) (Klassic Fatality Pack 1 DLC)
Stage Fatality: D, B, F, BL (Close)

Brutality 1 - Eye Popping: B, D, FK
   Available in all Variations
   Johnny must connect 4 Nut Punches during the match - B, D, FK
   Final hit must come from a Nut Punch or Nutcracker - B, D, FK/B, D, (FK+BL)

Brutality 2 - Blood Spurt: BP, FP, BK
   Available in all Variations
   Johnny and opponent must be facing the camera
   Final hit must come from the Take Two kombo - BP, FP, BK

Brutality 3 - Wow Out: (B+FP), BP, FP
   Only in Fisticuffs variation
   The opponent must be blocking during the final hit
   Final hit must come from the Speed Bag Kombo - (B+FP), BP, FP

Brutality 4 - Fall Guy: B, F, BK
   Only in Stunt Double variation
   Johnny must have Mimic active at final hit - D, B, BK
   Final hit must be from Shadow Kick - B, F, BK

Brutality 5 - Bring It On: D, B, BK
   Only in A-List Variation
   Johnny must have less than 5% health remaining and have Red Shadow active
   Johnny must have Rising Kick charged - D, B, BK (Hold BK)
   Final hit must come from a Rising Kick - D, B, BK
Kano Kano
Bio:
Kano is a member of the Black Dragon, a group of international arms dealers. Sonya, Jax and the Special Forces have been trying to shut them down for decades. Though he's from Earthrealm (Australia), Kano usually sides with his home realm's enemies. In the past he provided high tech weapons to Shao Kahn's Outworld armies, and later to Shinnok and Quan Chi of the Netherrealm. After Shinnok's defeat, Kano returned to Outworld, keeping a low profile but making a tidy profit running guns from Earth to fuel local Outworld skirmishes. When Mileena was removed as Outworld's emperor and retaliated with civil war, Kano seized the opportunity. He now serves Kotal Kahn as a technical advisor and weapons supplier-- while secretly aiding Mileena's rebels in the same capacity.
Variations:
Cutthroat
   Gains damaging Knife attacks and Power Up move
Cybernetic
   Gains multiple Eye Laser and grenade attacks
Commando
   Gains the Choke Grab, Power Slam, and High/Low Parry
Special Moves - Cutthroat:
Air Ball: B, F, FK (in air)
   Enhance: BL
Kano Ball: B, F, FK
Black Dragon Ball: B, F, (FK+BL)
   Delay: Hold BL
   Cancel: D, D
Up Ball: D, B, BP
Uprise Ball: D, B, (BP+BL)
*Blade Slice: D, B, FP
*Bloody Slice: D, B, (FP+BL)
Blade Throw: D, F, BP
Blade Toss: D, F, (BP+BL)
*Power Up: D, D, FK
*Charge Up: D, D, (FK+BL)
Special Moves - Cybernetic:
Air Ball: B, F, FK (in air)
   Enhance: BL
Kano Ball: B, F, FK
Black Dragon Ball: B, F, (FK+BL)
   Delay: Hold BL
   Cancel: D, D
Up Ball: D, B, BP
Uprise Ball: D, B, (BP+BL)
*Eye Burst: D, B, FP
*Eye Blast: D, B, (FP+BL)
*Upward Laser: D, B, FK
   Enhance: BL
*Knife Toss: D, F, BP
*Multi Blades: D, F, (BP+BL)
Special Moves - Commando:
Air Ball: B, F, FK (in air)
   Enhance: BL
Kano Ball: B, F, FK
Black Dragon Ball: B, F, (FK+BL)
   Delay: Hold BL
   Cancel: D, D
Up Ball: D, B, BP
Uprise Ball: D, B, (BP+BL)
Blade Throw: D, F, BP
Blade Toss: D, F, (BP+BL)
*Choke: D, F, FP
*Strangle: D, F, (FP+BL)
*Low Kounter: D, B, FK
*Dirty Kounter: D, B, (FK+BL)
*High Kounter: D, B, FP
*Survivor's Kounter: D, B, (FP+BL)
*Rib Strike: D, B, F, BK
*Rib Breaker: D, B, F, (BK+BL)
*Power Slam: D, F, B, BK
*Power Bomb: D, F, B, (BK+BL)
X-Ray Attack:
Lacerater: (FS+BL)
Finishers:
Fatality 1 - Head Case: D, F, D, B, FK (Close)
Fatality 2 - Knife to Meet you: D, D, F, FP (Far)
Stage Fatality: U, U, B, FK (Close)

Brutality 1 - Ballin': B, F, FK, BL (in air)
   Available in all Variations
   Opponent must be blocking and die from chip damage
   Final hit must come from Enhanced Air Ball - B, F, FK, BL (in air)

Brutality 2 - Terminate: TH/(FP+FK)
   Available in all Variations
   Connect 3 throws during the match
   Player must Hold U during final throw
   Final hit must come from a throw - TH/(FP+FK)

Brutality 3 - Just The Tip: D, B, (FP+BL)
   Only Available in Cutthroat Variation
   Kano must go 5 seconds without taking damage
   Final hit must come from Bloody Slice - D, B, (FP+BL)

Brutality 4 - Glaring Light: D, B, (FK+BL)
   Only Available in Cybernetic Variation
   Player must perform a 5-hot kombo ending in a Enhanced Power Laser
   Final hit must come from Enhanced Power Laser - D, B, (FK+BL)

Brutality 5 - Wham Bam: D, F, B, BK
   Only Available in Commando Variation
   Player must press D, D, D during final hit
   Final hit must come from Power Slam or Power Bomb - D, F, B, BK/D, F, B, (BK+BL)

Brutality 6 - Pop Off: D, F, FP
   Only available in Commando Variation
   Payer must press BP 15 times during the final hit
   Final hit must come from a Choke attack - D, F, FP
Kenshi
Bio:
The swordsman Takahashi Kenshi spent his early adulthood searching the world for worthy opponents. When the sorcerer Shang Tsung duped him into retrieving the enchanted sword Sento from the Well of Souls, the result left Kenshi sightless. Humbled but with a new sense of purpose, Kenshi vowed to rid the realms of despicable creatures like Shang. He served Earthrealm admirably in its conflict with Netherrealm. In his post-war travels he met and fell in love with a young Thai-American woman. Eventually Kenshi's wanderlust returned and he departed. Years later he learned the women had been murdered-- leaving their eight-year-old son in Kenshi's care. The boy's mother's murder led Kenshi to entrust his son to Hanzo Hasashi, the former Scorpion, to raise as a warrior. Kenshi promised Hanzo he would return one day to reclaim Takeda. Together father and son would hunt down the boy's mother's murderer. Meanwhile Kenshi continues his itinerant ways, occasionally helping out his friend General Blade as a consultant to the Special Forces.
Variations:
Balanced
   Gains the ability to project images of himself to attack
Possessed
   Gains the ability to summon Demons from his shattered blade
Kenjutsu
   Gains Telekinetic Push, Slam, and Toss
Special Moves - Balanced:
*Spirit Push: B, F, BP
*Spirit Charge: B, F, (BP+BL)
*Telekinetic Slice: D, B, BK
*Telekinetic Slash: D, B, (BK+BL)
*Close Telekinetic Slice: D, B, BK, B
*Close Telekinetic Slash: D, B, (BK+BL), B
*Far Telekinetic Slice: D, B, BK, F
*Far Telekinetic Slash: D, B, (BK+BL), F
*Tele-Flurry: B, F, FK
*Tele-Beatdown: B, F, (FK+BL)
*Rising Karma: D, B, FP
*Karma Eruption: D, B, (FP+BL)
Blade Reflect: D, B, BP
Blade Absorb: D, B, (BP+BL)
Special Moves - Possessed:
*Sickle Lift: D, B, FP
*Sickle Strike: D, B, (FP+BL)
*Demon Assault: B, F, FK
*Demon Fury: B, F, (FK+BL)
*Soul Push: B, F, BP
*Soul Charge: B, F, (BP+BL)
*Demon Slam: D, B, BK
*Demon Drop: D, B, (BK+BL)
*Close Demon Slam: D, B, BK, B
*Close Demon Drop: D, B, (BK+BL), B
*Far Demon Slam: D, B, BK, F
*Far Demon Drop: D, B, (BK+BL), F
*Demon Beam: D, B, BP
*Demon Port: D, B, (BP+BL)
*Demonic Strike: D, F, BK
*Demonic Slice: D, F, (BK+BL)
Special Moves - Kenjutsu:
*Rising Sword: D, B, FP
*Sword Dance: D, B, (FP+BL)
*Spinning Blade: D, F, FP
*Blade-Nado: D, F, (FP+BL)
Blade Reflect: D, B, BP
Blade Absorb: D, B, (BP+BL)
*Tele-Slam: D, B, BK
*Tele-Suspend: D, B, (BK+BL)
*Tele-Push: B, F, BP
*Tele-Blast: B, F, (BP+BL)
*Tele-Toss: B, F, FK
*Tele-Strike: B, F, (FK+BL)
X-Ray Attack:
Way of the Blade: (FS+BL)
Finishers:
Fatality 1 - Tele-Copter: B, F, B, B (Far)
Fatality 2 - My Puppet: F, D, B, U (Far)
Stage Fatality: D, F, D, FK (Close)

Brutality 1 - Used Up: TH/(FP+FK)
   Available in all Variations
   Kenshi must win the first round with a Throw
   Final hit of the match must come from a Throw - TH/(FP+FK)

Brutality 2 - Brutal Kick: BP, BP, BK
   Available in all Variations
   Kenshi must go 5 seconds without taking any damage in the final round
   Final hit must be from Concentration Kombo - BP, BP, BK

Brutality 3 - Leg Up: B, F, FK
   Only in Balanced Variation
   Must get first hit of the match
   Final hit be from a Tele-Flurry - B, F, FK

Brutality 4 - Demon Slice: D, B, FP
   Only available in Possessed Variation
   Must hold U during final hit
   Final hit must be from Sickle Lift or Sickle Strike - D, B, FP/D, B, (FP+BL)

Brutality 5 - Instant Karma: B, F, (BP+BL)
   Only available in Kenjutsu Variation
   Kenshi must last 5 Tele-Pushes during the match - B, F, BP
   Must be at Jump Distance
   Final hit must be from Tele-Push or Tele-Blast - B, F, BP/ B, F, (BP+BL)
Kitana Kitana
Bio:
A princess of the realm of Edenia, Kitana was raised as the daughter of Shao Kahn after the Outworld emperor conquered Edenia and forced Kitana's mother, Sindel, to become his queen. Kitana was one of Shao Kahn's top assassins, but was never as bloodthirsty as he preferred. When Kitana learned that Shao Kahn was creating evil clones from her DNA in order to replace her, Kitana rebelled. She fought on the side of Earthrealm against Outworld's invasion and died defending it. Her soul was collected by Quan Chi, who created an evil "revenant" version of Kitana. She now serves Quan Chi and the Netherrealm.
Variations:
Royal Storm
   Gains Fan-Nado, Bounce Back, and Square Boost
Assassin
   Gains Assassin Strike, Princess Parry, and Sharpen
Mournful
   Gains unique Special Attacks utilizing Jade's Glaive and Staff
Special Moves - Royal Storm:
Rising Fan: D, B, BP
Rising Blades: D, B, (BP+BL)
Throat Slice: B, F, FK
Throat Slash: B, F, (FK+BL)
Fan Throw: D, F, FP (also in air)
Fan Toss: D, F, (FP+BL)
Air Float: D, B, BP
*Square Boost: D, B, FK (also in air)
*Square Wave: D, B, (FK+BL) (also in air)
*Fan-Nado: D, B, FP
*Fan Vortex: D, B, (FP+BL)
*Bounce Back: D, B, BK
   Extend: Hold BK
Special Moves - Assassin:
Rising Fan: D, B, BP
Rising Blades: D, B, (BP+BL)
Throat Slice: B, F, FK
Throat Slash: B, F, (FK+BL)
Fan Throw: D, F, FP (also in air)
Fan Toss: D, F, (FP+BL)
Air Float: D, B, BP
Upraise: D, B, FP
Uplift: D, B, (FP+BL)
*Assassin Strike: D, B, FK
*Assassin Impale: D, B, (FK+BL)
*Princess Parry: D, B, BK
   Extend: Hold BK
*Sharpen: D, F, BK
*Razor Blade: D, F, (BK+BL)
Special Moves - Mournful:
Rising Fan: D, B, BP
Rising Blades: D, B, (BP+BL)
Throat Slice: B, F, FK
Throat Slash: B, F, (FK+BL)
Air Float: D, B, BP
Upraise: D, B, FP
Uplift: D, B, (FP+BL)
*Glaive Throw: D, F, FP (also in air)
   Glaive Up: Hold U
   Glaive Down: Hold D
*Glaive Return: D, F, (FP+BL) (also in air)
*Shadow Kick: D, F, BK
*Eclipse Kick: D, F, (BK+BL)
*Staff Grab: D, B, FK
*Staff Smash: D, B, (FK+BL)
X-Ray Attack:
Slice And Dice: (FS+BL)
Finishers:
Fatality 1 - Dark Fan-Tasy: D, F, B, F, BP (Mid)
Fatality 2 - Splitting Hairs: B, F, D, D (Mid)
Fatality 3 - Decapitation: D, U, (BK+BL) (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: F, D, D, FK (Close)

Brutality 1 - Off the Top: B, F, FK
   Available in all Variations
   Player must hold F during final hit
   Final hit must come from a Throat Slice or Throat Slash - B, F, FK/B, F, (FK+BL)

Brutality 2 - Biggest Fan: D, B, (BP+BL)
   Available in all Variations
   Kitana must connect 3 Rising Fans during the match - D, B, BP
   Final hit must be from Rising Blades - D, B, (BP+BL

Brutality 3 - Back that Up: D, B, FK (in air)
   Only in Royal Storm Variation
   Kitana must perform 1 reflect move during the match with Bounce Back - D, B, BK
   Final hit must come from an Air Square Boost or Air Square Wave - D, B, FK/D, B, (FK+BL) (in air)

Brutality 4 - Lost Girl: D, B, FK
   Only in Assassin Variation
   Must have Sharpen or Razor Blade active - D, F, BK / D, F, (BK+BL)
   Final hit must come from an Assassin Strike or Impale - D, B, FK / D, B, (FK+BL)

Brutality 5 - All is On: D, F, FP
   Only in Mournful Variation
   Final hit must be from Glaive Throw - D, F, FP
   Must guide Glaive to opponent's head by tapping D
Kotal Kahn Kotal Kahn
Bio:
Kotal Khan was a young boy in the warrior realm of Osh-Tekk when it was conquered and merged with Outworld by Shao Kahn. He grew up admiring the Outworld emperor, but kept hidden from him a secret portal to Earthrealm his people had established in their distant past. Kotal's 'magical' appearances and demonstrations of great power in Earthrealm led its inhabitants to declare him a god, whom they called Buluc. After Shao Kahn was killed in the war with Earthrealm, Kotal served his heir Mileena. But her instability eventually led him to overthrow her and assume the emperorship. Despite his current detente with longtime enemy Earthrealm, Kotal Kahn is still embroiled in konflict, as Mileena attempts to regain her throne through civil war.
Variations:
Blood God
   Summons Crystal, Obsidian, and Blood Totem
War God
   Gains crushing Macuahuitl based attacks
Sun God
   Gains God Choke Command Grab and Soul Burn
Special Moves - Blood God:
Blood Offering: F, D, B, BK
Sunstone: D, F, FK
Burning Sunstone: D, F, (FK+BL)
God Ray: D, F, BK
God Ray (Close): D, F, BK, B
God Ray (Far): D, F, BK, F
Sunlight: D, F, (BK+BL)
Sunlight (Close): D, F, (BK+BL), B
Sunlight (Far): D, F, (BK+BL), F
Air Takedown: D, F, FP
Anti-Air Throw: D, F, (FP+BL)
*Crystal Totem: D, B, FP
*Obsidian Totem: D, B, BP
*Blood Totem: D, B, FK
Mace Parry: D, F, BP
Master Mace Parry: D, F, (BP+BL)
Special Moves - War God:
Blood Offering: F, D, B, BK
God Ray: D, F, BK
God Ray (Close): D, F, BK, B
God Ray (Far): D, F, BK, F
Sunlight: D, F, (BK+BL)
Sunlight (Close): D, F, (BK+BL), B
Sunlight (Far): D, F, (BK+BL), F
Air Takedown: D, F, FP
Anti-Air Throw: D, F, (FP+BL)
*Saw Blade: D, F, BP
*Buzz Saw: D, F, (BP+BL)
*Overhead Sword Strike: D, B, FP
*Overhead Sword Smash: D, B, (FP+BL)
*Sword Sweep: D, B, BP
*Sword Takedown: D, B, (BP+BL)
*Sword Toss: D, F, FK
*Spinning Sword Toss: D, F, (FK+BL)
*Sword Shake: D, B, FK
   Cancel: Hold U
*Sword Quake: D, B, (FK+BL)
   Cancel: Hold U
Special Moves - Sun God:
Blood Offering: F, D, B, BK
Sunstone: D, F, FK
Burning Sunstone: D, F, (FK+BL)
God Ray: D, F, BK
God Ray (Close): D, F, BK, B
God Ray (Far): D, F, BK, F
Sunlight: D, F, (BK+BL)
Sunlight (Close): D, F, (BK+BL), B
Sunlight (Far): D, F, (BK+BL), F
Air Takedown: D, F, FP
Anti-Air Throw: D, F, (FP+BL)
Mace Parry: D, F, BP
Master Mace Parry: D, F, (BP+BL)
*Soul Scorch: F, D, B, FP
*Soul Burn: F, D, B, (FP+BL)
*Sun God Choke: D, B, BP
*Moon God Choke: D, B, (BP+BL)
X-Ray Attack:
Sunburn: (FS+BL)
Finishers:
Fatality 1 - Be Mine!: D, B, F, FP (Close)
Fatality 2 - Tight Squeeze: F, B, F, B, BP (Close)
Stage Fatality: F, D, B, FP (Close)

Brutality 1 - Kotally Awesome: D, F, BK
   Available in all Variations
   Must be Sweep Distance away from the opponent
   Final hit must be from Sun Beam or God Ray - D, F, BK / D, F, (BK+BL)

Brutality 2 - Stick Around: D, F, FK
   Available in all Variations
   Must hit opponent with 5 Sunstones during the match - D, F, FK
   Final hit must be at Full Screen distance
   Final hit must be from Sunstone - D, F, FK

Brutality 3 - Offering: F, B, D, BK
   All in all Variations
   Sacrifice with Blood Offering to end the round
   Final hit must come from Blood Offering

Brutality 4 - Totem This: (D+BP)
   Only in Blood God Variation
   Must summon each Totem at least once
   Crystal Totem must be active in final hit
   Must be less than 30 seconds or less remaining
   Final hit must be from 2-fisted uppercut (D+BP)

Brutality 5 - Sawed Off: D, F, BP
   Only in War God variation
   Final hit must come from 3-hit Kombo ending in Saw Blade - D, F, BP

Brutality 6 - Dry Rub: D, B, (BP+BL)
   Only in Sun God Variation
   Must have level 3 of Sun God Choke or Moon God Choke
   Final hit must come from Sun God Choke or Moon God Choke - D, B, BP/D, B, (BP+BL)
Kung Jin Kung Jin
Bio:
Kung Jin is the younger cousin of the Earthrealm hero Kung Lao. When Kung Lao was killed in the war against Outworld, Kung's family fortunes took a turn for the worse. He journeyed to the U.S. and became a thief. An encounter with Raiden changed Jin's outlook, and he joined the Shaolin Monks. Now a member of Johnny Cage's secret Special Forces offshoot, Jin's streetwise past gives him extra insight into the minds and motivations of those who would harm Earthrealm.
Variations:
Ancestral
   Gains the ability to empower arrows with ancestral spirits
Bojutsu
   Gains unique Staff based Special Attacks
Shaolin
   Gains Chakram based Normal and Special Attacks
Special Moves - Ancestral:
Air Dive Kick: (D+BK) (in air)
Air Shaolin Strike: (D+BK+BL) (in air)
Straight Arrow: D, F, BP (also in air)
Split Shot: D, F, (BP+BL) (also in air)
Up Arrow: D, B, BP
Up Split Shot: D, B, (BP+BL)
*Air Angle Arrow: D, B, BP(in air)
*Air Angle Split Shot: D, B, (BP+BL) (in air)
*Air Down Arrow: D, D, BP (in air)
*Air Split Down Arrow: D, D, (BP+BL) (in air)
*Low Shot: D, D, BP
Lunge Kick: B, F, FK
Fly Kick: B, F, (FK+BL)
Cartwheel Drop: D, B, BK
Cartwheel Smash: D, B, (BK+BL)
*Fire Quiver: D, D, FP
*Stun Quiver: D, B, FP
*Vampiric Quiver: D, F, FP
Special Moves - Bojutsu:
Air Dive Kick: (D+BK) (in air)
Air Shaolin Strike: (D+BK+BL) (in air)
Straight Arrow: D, F, BP
Split Shot: D, F, (BP+BL)
Up Arrow: D, B, BP
Up Split Shot: D, B, (BP+BL)
Lunge Kick: B, F, FK
Fly Kick: B, F, (FK+BL)
Cartwheel Drop: D, B, BK
Cartwheel Smash: D, B, (BK+BL)
*Bo Flame: D, B, FP
*Bo Inferno: D, B, (FP+BL)
*Bo Swat: B, F, BK
*Bo Strike: B, F, (BK+BL)
*Bo Swing: D, B, FK
*Bo Spin: D, B, (FK+BL)
*Low Bo Swing: B, D, FK
*Low Bo Spin: B, D, (FK+BL)
Special Moves - Shaolin:
Air Dive Kick: (D+BK) (in air)
Air Shaolin Strike: (D+BK+BL) (in air)
Straight Arrow: D, F, BP
Split Shot: D, F, (BP+BL)
Up Arrow: D, B, BP
Up Split Shot: D, B, (BP+BL)
Lunge Kick: B, F, FK
Fly Kick: B, F, (FK+BL)
Cartwheel Drop: D, B, BK
Cartwheel Smash: D, B, (BK+BL)
*Up Kick: D, B, FK
   Shaolin Drop: (D+BK)
   Shaolin Slam: (D+BK+BL)
*Chakram: B, F, FP
   Up: Hold U
   Down: Hold D
*Chak-A-Rang: B, F, (FP+BL)
*Low Chakram: D, B, FP
*Low Chak-A-Rang: D, B, (FP+BL)
X-Ray Attack:
Staff Infection: (FS+BL)
Finishers:
Fatality 1 - Target Practice: D, F, D, B, BP (Close)
Fatality 2 - Pinned Down: F, B, D, D, FP (Mid)
Stage Fatality: U, D, F, BK (Close)

Brutality 1 - A Little Heart: D, F, BP
   Available in all Variations
   Must go 7 seconds without being hit during the final round
   Must be Sweep Distance away from the opponent
   Final hit must be from a Straight Arrow - D, F, BP

Brutality 2 - Round About: D, B, (BK+BL)
   Available in all Variations
   Must perform 3 Cartwheel Drops during the match - D, B, BK
   Final hit must be from Cartwheel Smash - D, B, (BK+BL)

Brutality 3 - Where'd You Go: TH/(FP+FK)
   Available in all Variations
   Must perform thee Stage interaction
   Final hit must be from a Throw - TH/(FP+FK)

Brutality 4 - Bullseye: D, B, BP (in air)
   Only in Ancestral Variation
   Must use every quiver type at least once
   Must be at Sweep Distance from opponent
   Final hit must be from Air Down Arrow - D, D, BP (in air)
   Final hit must strike opponent in the head

Brutality 5 - Burnt Out: D, B, FP
   Only in Bojutsu variation
   Opponent must be in the air during final hit
   Final hit must be from Bo Flame attack - D, B, FP

Brutality 6 - Decapitator: B, F, FP
   Only in Shaolin variation
   Must guide a Chakram to opponents head - B, F, FP, U
   Must guide a Chakram to opponents shins - B, F, FP, D
   Final hit must be from Chakram Throw - B, F, FP
Kung Lao Kung Lao
Bio:
Kung Lao trained with the Shaolin Monks to become one of Earthrealm's most skilled defenders. But his immaturity and impetuousness prevented him from being taken as seriously as his friend Liu Kang. Despite Lao's shortcomings, he was able to defeat both Shang Tsung and Quan Chi in Mortal Kombat. But his life was cut short when Shao Kahn brutally murdered him. In death, Kung Lao's soul was collected by Quan Chi, who used it create an evil "revenant" version of Kung Lao. He now serves Quan Chi and the Netherrealm.
Variations:
Tempest
   Gains an Orbiting Hat Shield for offense and defense
Buzz Saw
   Gains multiple Hat Grinder Special Attacks
Hat Trick
   Gains the ability to place Hat Traps that can be recalled
Special Moves - Tempest:
*Tornado: D, F, FP
    Spin Forward: (Hold FP), F
    Spin Away: (Hold FP), B
*Cyclone: D, F, (FP+BL)
Dive Kick: (D+BK) (in air)
Multi Kick: (D+BK+BL) (in air)
Teleport: D, U
   Hammer Punch: BP
   Teleport Kick: FK
   Drop Kick: BK
   Teleport Throw: FP
Advance Teleportation: D, (U+BL)
   Hammer Punch: BP
   Teleport Kick: FK
   Drop Kick: BK
   Teleport Throw: FP
   Enhance Throw: FP, BL
*Hat Toss: B, F, BP
   Hat Up: U
   Hat Down: D
*Hat Dance: B, F, (BP+BL)
*Hat Spin: D, B, FP
*Orbiting Hat: D, B, (FP+BL)
Special Moves - Buzz Saw:
Spin: D, F, FP
Vortex: D, F, (FP+BL)
Dive Kick: (D+BK) (in air)
Multi Kick: (D+BK+BL) (in air)
Teleport: D, U
   Hammer Punch: BP
   Teleport Kick: FK
   Drop Kick: BK
   Teleport Throw: FP
Advance Teleportation: D, (U+BL)
   Hammer Punch: BP
   Teleport Kick: FK
   Drop Kick: BK
   Teleport Throw: FP
   Enhance Throw: FP, BL
*Hat Grinder: B, F, BP
*Buzz Saw: B, F, (BP+BL)
   Grind: Hold BP
*Upward Grinder: D, F, BP
*Upward Buzz Saw: D, F, (BP+BL)
   Grind: Hold BP
*Low Grinder: D, B, BP
*Low Buzz Saw: D, B, (BP+BL)
   Grind: Hold BP
Special Moves - Hat Trick:
Spin: D, F, FP
Vortex: D, F, (FP+BL)
Dive Kick: (D+BK) (in air)
Multi Kick: (D+BK+BL) (in air)
Teleport: D, U
   Hammer Punch: BP
   Teleport Kick: FK
   Drop Kick: BK
   Teleport Throw: FP
Advance Teleportation: D, (U+BL)
   Hammer Punch: BP
   Teleport Kick: FK
   Drop Kick: BK
   Teleport Throw: FP
   Enhance Throw: FP, BL
*Hat Throw: B, F, BP
   Hat Up: U
   Hat Down: D
*Hat-A-Rang: B, F, (BP+BL)
*Hat Trap: D, F, BP
*Forward Low Hat Trap: D, F, BP, D
*Away Low Hat Trap: D, B, BP, D
*Away Hat Trap: D, B, BP
*High Hat Trap: D, D, BP
*Hat Call Back: D, D, BP (also in air)
*Heavy Call Back: D, D, (BP+BL) (also in air)
X-Ray Attack:
Head Trauma: (FS+BL)
Finishers:
Fatality 1 - Face Grind: D, B, D, F, BK (Close)
Fatality 2 - Flower Pot: D, F, D, B, FP (Close)
Fatality 3 - Hat Split: F, B, F, FK (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: D, F, D, FK (Close)

Brutality 1 - Open Wide: TH
   Available in all Variations
   Player must press FP/BP 15 times during throw
   Final hit must come from a Throw - TH/(FP+FK)

Brutality 2 - Klassic Toss: B, F, BP
   Available in all Variations
   Must be Jump Distance away from the opponent
   Guide hat to the opponent's waist (hold D) or neck (hold U) after Hat Toss - B, F, BP
   Final hit must come from a Hat Toss - B, F, BP
   For Buzz Saw Variation hold BP during final hit

Brutality 3 - Spin Cycle: D, F, (FP+BL)
   Only in Tempest Variation
   Must be under 40 seconds remaining in the final round
   Final hit must come from a Cyclone - D, F, (FP+BL)

Brutality 4 - Grind Away: D, F, (BP+BL)
   Only in Buzz Saw Variation
   Must be Jump Distance away from the opponent
   Final hit must come from a Upward Buzz Saw - D, F, (BP+BL)

Brutality 5 - Z Hat: D, D, BP
   Only in Hat Trick Variation
   Kung Lao must set a Hat Trap or Away Hat Trap - D, F, BP / D, B, BP
   Final hit must come from a Hat Call Back or Heavy Call Back - D, D, BP/D, D, (BP+BL)
Liu Kang Liu Kang
Bio:
Liu Kang was Earthrealm's champion, winner of two straight Mortal Kombat tournaments. Under Raiden's tutelage, Liu Kang defeated both Shang Tsung and Shao Kahn, becoming a legend throughout the realms. But when Shao Kahn's Outworld forces invaded Earthrealm, Liu Kang split with Raiden over how to respond. During a disagreement between them, Liu Kang was accidentally killed. His soul was collected by Quan Chi, who used it to create an evil "revenant" version of Liu Kang. He now serves Quan Chi and the Netherrealm.
Variations:
Flame Fist
   Gains Dragon Parry, Windmill Punch, and Shaolin Flame
Dragon's Fire
   Gains Empowered Dragon Fireballs and Flying Kick
Dualist
   Can switch between Light and Dark forms to heal or harm
Special Moves - Flame Fist:
*Fireball: B, F, FP(also in air)
*Fire Wave: B, F, (FP+BL)
*Low Fireball: B, F, FK
Flying Dragon Kick: B, F, BP
Flying Dragon Strike: B, F, (BP+BL)
Dragon's Roar: D, B, BP
Dragon's Wrath: D, B, (BP+BL)
*Windmill Punch: F, B, F, BK
*Windmill Flurry: F, B, F, (BK+BL)
*Shaolin Flame: D, D, FP
*Shaolin-ferno: D, D, (FP+BL)
*Dragon Parry: D, B, FK
   Smash: BL
Special Moves - Dragon's Fire:
Bicycle Kick: F, B, F, BK
   Flip Kick: BL
Bicycle Flurry: F, B, F, (BK+BL)
   Flip Kick: BL
Dragon's Roar: D, B, BP
Dragon's Wrath: D, B, (BP+BL)
*Dragon Fire: B, F, FP(also in air)
   Delay: Hold FP
   Cancel: B, B/F, F
*Double Dragon: B, F, (FP+BL)(also in air)
   Delay: Hold FP
   Cancel: B, B/F, F
   Enhance: BL
*Low Dragon Fire: B, F, FK
*Double Dragon Kick: B, F, BP
   Bicycle Kick: BL
   Flip Kick: BL
*Double Dragon Strike: B, F, (BP+BL)
   Bicycle Kick: BL
   Flip Kick: BL
Special Moves - Dualist:
Bicycle Kick: F, B, F, BK
Bicycle Flurry: F, B, F, (BK+BL)
Flying Dragon Kick: B, F, BP
Flying Dragon Strike: B, F, (BP+BL)
Dragon's Roar: D, B, BP
Dragon's Wrath: D, B, (BP+BL)
*Light Metamorphosis: D, D, FP
*Solar Flare: B, F, FP(also in air)
*Solar Blast: B, F, (FP+BL)
*Low Solar Flare: B, F, FK
*Yin: D, B, FK
   Charge: Hold
   Cancel: B, B/F, F
*Dark Metamorphosis: D, D, FP
*Soul Sphere: B, F, FP(also in air)
   Stop Sphere: F, D, B, FP
*Dark Sphere: B, F, (FP+BL)
   Stop Sphere: F, D, B, FP
*Low Soul Sphere: B, F, FK
   Stop Sphere: F, D, B, FP
   Stop Sphere: F, D, B, FP
*Yang: D, B, FK
   Charge: Hold FK
X-Ray Attack:
For The Shaolin: (FS+BL)
Finishers:
Fatality 1 - Sore Throat: D, D, B, F, F (Close)
Fatality 2 - Splitter: B, F, D, U (Close)
Stage Fatality: D, F, B, FK (Close)

Brutality 1 - Hot Head: B, F, FP (in air)
   Available in all Variations
   Must use 3 Stage Interactions during the match
   Final hit must hit the opponent in the head
   Final hit must come from an Air Fireball - B, F, FP (in air)

Brutality 2 - Dragon's Den: D, B, (BP+BL)
   Available in all Variations
   Must connect 3 Dragon's Roar during the match - D, B, BP
   Final hit must be from Dragon's Wrath - D, B, (BP+BL)

Brutality 3 - Kounter Top: D, B, (FK+BL)
   Only in Flame Fist variation
   Must hold D on final hit
   Final hit must be from Enhanced Dragon Parry - D, B, (FK+BL)

Brutality 4 - Tread Lightly: F, B, F, (BK+BL)
   Only in Dragon's Fire variation
   Must get first hit of the match
   Final hit must come from Enhanced Bicycle Kick or Enhanced Bicycle Flurry - F, B, F, BK, BL/F, B, F, (BK+BL), BL

Brutality 5 - Hot Mess: B, F, (FP+BL)
   Only in Dualist variation
   Must perform 10 Solar Flare attacks during the match - B, F, FP
   Final hit must be from Solar Blast - B, F, (FP+BL)
Mileena Mileena
Bio:
Perceiving a lack of loyalty in his adopted daughter, Kitana, Shao Kahn ordered Shang Tsung to create a replacement, a daughter worthy of succeeding his rule. Shang Tsung fulfilled Shao Kahn's order by fusing Tarkatan DNA with genetic material stolen from Kitana to create a cloned hybrid: Mileena. Mileena is the best of both: bloodthirsty and vicious as a Tarkatan, but possessing the Martial artistry and expertise of an Edenian. When Shao Kahn was killed by Raiden, Mileena took over as the ruler of Outworld. But when she refused to align Outworld with Earthrealm against Netherrealm attack, she was deposed. She now leads a rebellion against the usurper Kotal Kahn's regime.
Variations:
Piercing
   Gains unique attacks utilizing her Sai
Ethereal
   Gains the ability to Teleport forward, backwards, or in place
Ravenous
   Adds High/Low Pounce and additional biting attacks
Special Moves - Piercing:
Tele-Kick: D, D, FK (also in air)
Tele-Drop: D, D, (FK+BL) (also in air)
Ball Roll: B, D, BK
Flip 'n' Roll: B, D, (BK+BL)
Sai Blast: B, F, FP (also in air)
Double Sai Blast: B, F, (FP+BL) (also in air)
*Low Sai: B, F, FK
*Double Low Sai: B, F, (FK+BL)
Special Moves - Ethereal:
Tele-Kick: D, D, FK (also in air)
Tele-Drop: D, D, (FK+BL) (also in air)
Ball Roll: B, D, BK
Flip 'n' Roll: B, D, (BK+BL)
Sai Blast: B, F, FP (also in air)
Double Sai Blast: B, F, (FP+BL) (also in air)
*Fade: D, D, BP
   Delay: Hold BP
*Vanish: D, D, (BP+BL)
   Delay: Hold BP
*Fade Towards: B, F, BP
   Delay: Hold BP
*Vanish Towards: B, F, (BP+BL)
   Delay: Hold BP
*Fade Away: F, B, BP
   Delay: Hold BP
*Vanish Away: F, B, (BP+BL)
   Delay: Hold BP
Special Moves - Ravenous:
Tele-Kick: D, D, FK (also in air)
Tele-Drop: D, D, (FK+BL) (also in air)
Ball Roll: B, D, BK
Flip 'n' Roll: B, D, (BK+BL)
Sai Blast: B, F, FP (also in air)
Double Sai Blast: B, F, (FP+BL) (also in air)
*Low Pounce: D, B, BK
   Dislocate: F, F, FP
   Back Ride: D, D, BP
*High Pounce: D, B, FK
   Stab: D, D, BP
   Double Kick: F, F, BK
X-Ray Attack:
Let Us Dance: (FS+BL)
Finishers:
Fatality 1 - Face Feast: D, B, D, B, FK (Close)
Fatality 2 - Tasty Treat: F, B, F, B, BP (Close)
Fatality 3 - Man-Eater: D, D, D, D, BK (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: D, D, D, FP (Close)

Brutality 1 - High Roller: B, D, BK
   Available in all Variations
   Must connect 5 Ball Roll attacks during the match - B, D, BK
   Must hold D during final hit
   Final hit must be from Ball Roll attack or the second hit of Flip 'n' Roll - B, D, BK/B, D, (BK+BL)

Brutality 2 - Tele-Splat: D, D, FK
   Available in all Variations
   Must hold U during final hit
   Final hit must be from Tele-Kick or Tele-Drop - D, D, FK / D, D, (FK+BL)

Brutality 3 - Impaler: (B+BP), FP, (BP+BK)
   Only in Piercing variation
   Must press (FP+BP) 5 times during the final hit
   Final hit must be from Sadistic Ways Kombo - (B+BP), FP, (BP+BK)

Brutality 4 - Fun Ride: (B+BP), BP, (FP+FK)
   Only in Ethereal variation
   Must perform 10 Fade Aways during the match - F, B, BP
   Final hit must come from Throat Piercing kombo - (B+BP), BP, (FP+FK)

Brutality 5 - Early Lunch: (B+FP), BP, (FP+FK), U, U, BP
   Only in Ravenous Variation
   Must hold BP during final hit of kombo
   Final must be from Quick Taste kombo - (B+FP), BP, (FP+FK), U, U, BP
Quan Chi Quan Chi
Bio:
Originally a Netherrealm demon, Quan Chi evolved into one of the most powerful sorceress in the realms. He serves the High Lord Shinnok, who was imprisoned in the Netherrealm by his fellow Elder Gods. Twenty-five years ago, Quan Chi helped Shinnok escape his hellish prison. Together they waged war on an Earthrealm weakened by its conflict with Outworld. When Shinnok was defeated, Quan Chi was driven underground. He continues to manipulate events from parts unknown.
Variations:
Sorcerer
   Gains magical fields that augment self or cripple opponent
Warlock
   Gains ability to summon portals to attack from all angles
Summoner
   Gains the ability to summon a Netherrealm Bat to attack
Special Moves - Sorcerer:
Skull: D, B, BP (also in air)
Demon Skull: D, B, (BP+BL) (also in air)
Trance: B, F, FK
Deep Trance: B, F, (FK+BL)
Sky Drop: D, B, BK (also in air)
Sky Crush: D, B, (BK+BL) (also in air)
Ground Burst: D, B, FP
   Enhance: BL
Ground Burst (Close): D, B, FP, B
   Enhance: BL
Ground Burst (Far): D, B, FP, F
   Enhance: BL
*Black Magic: D, D, FP
*Final-Hex: D, D, BP
*Dark Curse: D, D, FK
Special Moves - Warlock:
Skull: D, B, BP (also in air)
Demon Skull: D, B, (BP+BL) (also in air)
Trance: B, F, FK
Deep Trance: B, F, (FK+BL)
Sky Drop: D, B, BK (also in air)
Sky Crush: D, B, (BK+BL) (also in air)
Ground Burst: D, B, FP
   Enhance: BL
Ground Burst (Close): D, B, FP, B
   Enhance: BL
Ground Burst (Far): D, B, FP, F
   Enhance: BL
*Portal Grab: D, F, BP
*Portal Stab: D, F, (BP+BL)
Special Moves - Summoner:
Skull: D, B, BP (also in air)
Demon Skull: D, B, (BP+BL) (also in air)
Trance: B, F, FK
Deep Trance: B, F, (FK+BL)
Sky Drop: D, B, BK (also in air)
Sky Crush: D, B, (BK+BL) (also in air)
Ground Burst: D, B, FP
   Enhance: BL
Ground Burst (Close): D, B, FP, B
   Enhance: BL
Ground Burst (Far): D, B, FP, F
   Enhance: BL
*Demon Spawn: D, B, FK
   Demon Grab: D, F, FK
   Demon Strike: FS
   Demon Spark: (F+FS)
   Rising Demon: (B+FS)
   Demon Swoop: (D+FS)
X-Ray Attack:
Skull Krusher: (FS+BL)
Finishers:
Fatality 1 - Mind Game: F, B, F, B, BK (Far)
Fatality 2 - Both Ends: D, F, B, F, BP (Close)
Stage Fatality: B, F, D, BP (Close)

Brutality 1 - Kurb Stomp: D, B, (BK+BL)
   Available in all Variations
   Must press D, D, D before last head slam
   Final hit must be from Sky Crush - D, B, (BK+BL)

Brutality 2 - Skull Transplant: D, B, BP
   All Variations
   Opponent must be at Jump Distance
   Must hold BP during the final hit
   Final hit must be from Skull attack - D, B, BP

Brutality 3 - Touch of Death: D, B, FP
   Only in Sorcerer Variation
   The opponent must standing in the Final Hex Spell circle - D, D, BP
   The opponent must be blocking during final hit
   Final hit must come from Ground Burst - D, B, FP

Brutality 4 - Blood Shower: TH (FP+FK)
   Only in Warlock Variation
   Quan Chi must win the first round with a Throw - TH/(FP+FK)
   Final hit must come from a Throw - TH/(FP+FK)

Brutality 5 - Puggles' Wrath: D, F, FK
   Only in Summoner variation
   Opponent must be Jump Distance Away
   Opponent must have at least 10% health left
   Press FK more than 4 times during final hit
   Final hit must come from Demon Grab - D, F, FK
Raiden Raiden
Bio:
Raiden is the God of Thunder and the Protector of Earthrealm. Millennia ago he and the Elder Gods defeated Shinnok, who sought dominion over the realms. More recently, Raiden thwarted Outworld's attempts to conquer and merge with Earthrealm. However victory came at great cost. Many of Raiden's closest allies were killed in the battle. Raiden's strength was further tested when an escaped Shinnok’s Netherrealm armies attacked an Earthrealm weakened by war. Ultimately Raiden imprisoned Shinnok again--this time in Shinnok's own Amulet.  But rumors have reached Raiden that the Amulet, thought to have been secured in an Earthrealm vault for decades might have been stolen.
Variations:
Thunder God
   Gains additional hits to electrical attacks and Enhanced Lightning
Displacer
   Gains the use of Teleport and Sparkport
Master of Storms
   Gains the ability to place Static Traps
Special Moves - Thunder God:
Electric Fly: B, F, FK (also in air)
Thunder Fly: B, F, (FK+BL) (also in air)
Lightning: D, B, FP
   *Extend: Hold FP
   *Cancel: B, B/F, F
Bolt: D, B, (FP+BL)
   *Stop Bolt: D, B, FP
Vicinity Blast: D, B, BP
   Extend: Hold BP
   Cancel: B, B/F, F
Vicinity Burst: D, B, (BP+BL)
Electrocute: D, F, BP
Shocker: D, F, (BP+BL)
Rising Thunder: D, B, FK
Thunder Strike: D, B, (FK+BL)
Special Moves - Displacer:
Electric Fly: B, F, FK (also in air)
   *Enhance: BL
Thunder Fly: B, F, (FK+BL) (also in air)
   *Enhance: BL
Lightning: D, B, FP
Bolt: D, B, (FP+BL)
Vicinity Blast: D, B, BP
   Extend: Hold BP
   Cancel: B, B/F, F
Vicinity Burst: D, B, (BP+BL)
Electrocute: D, F, BP
Shocker: D, F, (BP+BL)
Rising Thunder: D, B, FK
Thunder Strike: D, B, (FK+BL)
*Teleport: D, U
   In front: B
   Phase: D
   Behind & Away: F
*Sparkport: D, (U+BL)
   In front: B
   Phase: D
   Behind & Away: F
Special Moves - Master of Storms:
Electric Fly: B, F, FK (also in air)
Thunder Fly: B, F, (FK+BL) (also in air)
Lightning: D, B, FP
Bolt: D, B, (FP+BL)
Vicinity Blast: D, B, BP
   Extend: Hold BP
   Cancel: B, B/F, F
Vicinity Burst: D, B, (BP+BL)
Electrocute: D, F, BP
Shocker: D, F, (BP+BL)
Rising Thunder: D, B, FK
Thunder Strike: D, B, (FK+BL)
*Static Trap (Front): D, F, BK
*Forward Full Trap: D, F, (BK+BL)
*Static Trap (Behind): D, B, BK
*Away Full Trap: D, B, (BK+BL)
*Static Trap (Above): D, D, BK
*Static Trap (Above & In Front): D, F, BK, UF
*Static Trap (Above & Behind): D, B, BK, UB
X-Ray Attack:
Shock Therapy: (FS+BL)
Finishers:
Fatality 1 - Bug Eyes: F, B, F, FP (Close)
Fatality 2 - Conducting Rod: D, F, B, F, BK (Far)
Stage Fatality: D, D, D, BP (Close)

Brutality 1 - Super Shocker: D, F, BP
   Available in all Variations
   Raiden must press BP 3 times During the Electrocute
   Final hit must come from Electrocute - D, F, BP

Brutality 2 - Dark Force: (B+FP), FP, (FP+FK)
   Available in all Variations
   During the Power Discharge Kombo player must press F, B, F during electric zaps
   Final hit must come from the Power Discharge Kombo - (B+FP), FP, (FP+FK)

Brutality 3 - Overload: (B+FP), FP, BP, BP
   Only in Thunder God Variation
   Perform a combo that does over 30% damage
   Final hit must come from the Lightning Strike Kombo - (B+FP), FP, BP, BP

Brutality 4 - Inside You: B, F, (FK+BL), BL
   Only in Displacer Variation
   Raiden must perform 10 Teleports - D, U
   Final hit must come from a ground or air Enhanced Electric Fly or Enhanced Thunder Fly - B, F, FK, BL/B, F, (FK+BL), BL

Brutality 5 - Power Outage: D, F, BK
   Only in Master of Storms Variation
   Must land a 10 hit kombo during the match
   Final hit must come from a Static Trap or Full Trap - D, F, BK/D, F, (BK+BL)
Reptile Reptile
Bio:
Reptile's home realm of Zaterra was conquered and assimilated long ago by the Outworld Emperor Shao Kahn, leaving Reptile the sole survivor. Reptile has since served Outworld’s rulers faithfully--biding his time until he can find a way to recreate his Raptor race. Reptile possesses many reptilian traits, which make him a formidable foe.
Variations:
Deceptive
   Gain various stages of Invisibility
Nimble
   Gains the ability to increase speed and slow the opponent
Noxious
   Gains a persistent Noxious Cloud that inflicts unblockable damage
Special Moves - Deceptive:
Forceball: D, F, FK
   Floating Ball: F, D, (B+BL)
Fast Slimeball: D, F, (FK+BL)
   Delay: Hold FK
   Floating Ball: F, D, (B+BL)
Slow Forceball: D, B, FK
   Floating Ball: F, D, (B+BL)
Creeping Slimeball: D, B, (FK+BL)
   Delay: Hold FK
   Floating Ball: F, D, (B+BL)
Slide: B, F, BK
Slippery Slide: B, F, (BK+BL)
Acid Spit: D, F, FP
Acid Puddle: D, F, (FP+BL)
Klaw Pounce: D, B, BK
Klaw Pounce (Close): D, B, BK, B
Klaw Pounce (Far): D, B, BK, F
Klaw Bounce: D, B, (BK+BL)
Klaw Bounce (Close): D, B, (BK+BL), B
Klaw Bounce (Far): D, B, (BK+BL), F
Klaw Swipe: D, B, BP
Klaw Slash: D, B, (BP+BL)
Reptilian Dash: B, F, BP
Reptilian Smash: B, F, (BP+BL)
*Stealth: D, D, FK
   Invisible: Hold FK
*Invisibility: D, D, (FK+BL)
Special Moves - Nimble:
Forceball: D, F, FK
   Floating Ball: F, D, (B+BL)
Fast Slimeball: D, F, (FK+BL)
   Delay: Hold FK
   Floating Ball: F, D, (B+BL)
Slow Forceball: D, B, FK
   Floating Ball: F, D, (B+BL)
Creeping Slimeball: D, B, (FK+BL)
   Delay: Hold FK
   Floating Ball: F, D, (B+BL)
Slide: B, F, BK
Slippery Slide: B, F, (BK+BL)
Acid Spit: D, F, FP
Acid Puddle: D, F, (FP+BL)
Klaw Pounce: D, B, BK
Klaw Pounce (Close): D, B, BK, B
Klaw Pounce (Far): D, B, BK, F
Klaw Bounce: D, B, (BK+BL)
Klaw Bounce (Close): D, B, (BK+BL), B
Klaw Bounce (Far): D, B, (BK+BL), F
Klaw Swipe: D, B, BP
Klaw Slash: D, B, (BP+BL)
Reptilian Dash: B, F, BP
Reptilian Smash: B, F, (BP+BL)
*Basilisk: D, D, FK
*Basilisk Runner: D, D, (FK+BL)
Special Moves - Noxious:
Forceball: D, F, FK
   Floating Ball: F, D, (B+BL)
Fast Slimeball: D, F, (FK+BL)
   Delay: Hold FK
   Floating Ball: F, D, (B+BL)
Slow Forceball: D, B, FK
   Floating Ball: F, D, (B+BL)
Creeping Slimeball: D, B, (FK+BL)
   Delay: Hold FK
   Floating Ball: F, D, (B+BL)
Slide: B, F, BK
Slippery Slide: B, F, (BK+BL)
Acid Spit: D, F, FP
Acid Puddle: D, F, (FP+BL)
Klaw Pounce: D, B, BK
Klaw Pounce (Close): D, B, BK, B
Klaw Pounce (Far): D, B, BK, F
Klaw Bounce: D, B, (BK+BL)
Klaw Bounce (Close): D, B, (BK+BL), B
Klaw Bounce (Far): D, B, (BK+BL), F
Klaw Swipe: D, B, BP
Klaw Slash: D, B, (BP+BL)
Reptilian Dash: B, F, BP
Reptilian Smash: B, F, (BP+BL)
*Poison Gas: D, D, FK
*Toxic Fumes: D, D, (FK+BL)
X-Ray Attack:
Reptile Disfunction: (FS+BL)
Delay: Hold (FS+BL)
Cancel: B, B/F, F
Finishers:
Fatality 1 - Bad Breath: D, F, D, F, BK (Close)
Fatality 2 - Acid Bath: D, D, B, F, FP (Close)
Stage Fatality: F, D, D, BL (Close)

Brutality 1 - Acid Wash: D, F, FP
   Available in all Variations
   Reptile Must do more than 30% damage with Acid Spit during the match - D, F, FP
   Final hit must come from Acid Spit - D, F, FP

Brutality 2 - Heart Attack: (B+FP)
   Available in all Variations
   Must connect 5 Tongue Slaps during the match - (B+FP)
   Final hit must come from Tongue Slap - (B+FP)

Brutality 3 - Puke: (F+BP), (FP+FK)
   Only in Deceptive variation
   Perform 3 Acid Puddles during the match - D, F, (FP+BL)
   Final hit must come from the Slithering Slam Kombo or Swamp Slam Kombo - (F+BP), (FP+FK)/(F+BP), FP, (FP+FK)

Brutality 4 - Knee Kapper: B, F, (BK+BL)
   Only in Nimble Variation
   Must have Basilisk or Basilisk Runner active during Final Hit - D, D, FK/D, D, (FK+BL)
   Final hit must come from a Slippery Slide - B, F, (BK+BL)

Brutality 5 - Bo Dash: B, F, (BP+BL)
   Only in Noxious variation
   Reptile Must have Poison Gas active during final hit - D, D, FK
   Final hit must come from a Reptilian Smash - B, F, (BP+BL)
Scorpion Scorpion
Bio:
Hanzo Hasashi was a member of the Shirai-Ryu assassin clan until they and his family were killed by Sub-Zero of the rival Lin Kuei clan.  Hanzo's soul was claimed by the Netherrealm sorcerer Quan Chi, who resurrected him as the revenant Scorpion and gave him the chance to avenge his family's deaths.  Full of rage and hellfire, Scorpion fights alongside Quan Chi in Netherrealm's invasion of Earthrealm.
Variations:
Ninjitsu
   Gains unique attacks utilizing Dual Swords
Hellfire
   Gains the Fire Ball, Hell Fire, and Flame Aura
Inferno
   Gains the ability to summon a Demonic Minion
Special Moves - Ninjitsu:
Teleport: D, B, FK (also in air)
   Cancel: Hold D/F
Flameport: D, B, (FK+BL) (also in air)
   Cancel: Hold D/F
Spear: B, F, FP
Double Spear: B, F, (FP+BL)
   Enhance: BL
Takedown: B, F, BK
Takeout: B, F, (BK+BL)
Special Moves - Hellfire:
Teleport: D, B, FK (also in air)
   Cancel: Hold D/F
Flameport: D, B, (FK+BL) (also in air)
   Cancel: Hold D/F
Spear: B, F, FP
Double Spear: B, F, (FP+BL)
   Enhance: BL
Takedown: B, F, BK
Takeout: B, F, (BK+BL)
*Fire Ball: D, B, FP
   Delay: FP
   Cancel: B, B/F, F
*Hell Ball: D, B, (FP+BL)
   Delay: FP
   Cancel: B, B/F, F
*Hell Fire: D, B, BP
*Hell-Ferno: D, B, (BP+BL)
*Flame Aura: D, B, BK
*Burner: D, B, (BK+BL)
Special Moves - Inferno:
Teleport: D, B, FK (also in air)
   Cancel: Hold D/F
Flameport: D, B, (FK+BL) (also in air)
   Cancel: Hold D/F
Spear: B, F, FP
Double Spear: B, F, (FP+BL)
   Enhance: BL
Takedown: B, F, BK
Takeout: B, F, (BK+BL)
*Minion Grab: D, B, BK
*Minion Hold: D, B, (BK+BL)
*Minion Charge: D, B, FP
*Minion Slam: D, B, (FP+BL)
*Minion Drop: D, B, BP
*Minion Strike: D, B, (BP+BL)
X-Ray Attack:
From Hell: (FS+BL)
Teleport: (FS+BL), B
Delay: Hold (FS+BL)
Cancel: B, B/F, F
Finishers:
Fatality 1 - Stop Ahead: D, B, F, BP (Mid)
Fatality 2 - Who's Next!: D, B, F, U (Mid)
Fatality 3 - Toasty: U, U, BP (Mid) (Klassic Fatality Pack 1 DLC)
Stage Fatality: D, D, FP (Close)

Brutality 1 - Get Over Here: B, F, (FP+BL), BL
   Available in all Variations
   Scorpion must have over 50% health remaining
   Final hit must be enhanced Double Spear - B, F, (FP+BL), BL

Brutality 2 - Shirai Ryu Fire: D, B, (FK+BL) (in air)
   Available in all Variations
   Final hit must be from Air Flameport attack

Brutality 3 - Just A Scratch: (F+BP)
   Only in Ninjitsu variation
   Connect 3 Downfalls during the match - (B+BK)
   Final hit must be from Doom Blade - (F+BP)

Brutality 4 - Nether Hole: D, B, FP
   Only Available in Hellfire variation
   Scorpion must have Flame Aura active - D, B, BK
   Full screen distance
   Final hit must be Fire Ball or Hell Ball - D, B, FP/ D, B, (FP+BL)

Brutality 5 - Little Devil: D, B, BK
   Only Available in Inferno Variation
   Must connect a Minion Charge and Minion Grab during the match - D, B, FP/D, B, BK
   Final hit must be from Minion Grab or Minion Hold - D, B, BK/ D, B, (BK+BL)
Shinnok (Boss/Unlockable - Complete Story Mode)
Bio:
Millennia ago, a battle raged in Earthrealm between Raiden, God of Thunder and Earthrealm's protector, and Shinnok, a renegade Elder God who sought to konquer all of reality. Raiden was victorious, and he and Shinnok's fellow Elder Gods imprisoned him in the Netherrealm. Twenty-five years ago, Shinnok escaped his bonds and attacked an Earthrealm weakened from war with Outworld. Raiden and his fellow Earthrealm god Fujin were able to imprison Shinnok in his own amulet. But there are other forces who seek to possess Shinnok's makeshift prison and use it as a source of power. Forces less then friendly to Earthrealm...
Variations:
Imposter
   Gains the ability to steal his opponent's Special Attacks
Bone Shaper
   Summons various deadly skeletal weapons
Necromancer
   Gains unique Special Attacks utilizing a giant skeletal hand
Special Moves - Imposter:
Charging Shoulder: B, F, FK
Krushing Shoulder: B, F, (FK+BL)
Hell Sparks: D, B, BP
   Enhance: BL
Hell Blast: D, B, (BP+BL)
   Enhance: BL
Amulet Strike: B, F, FP
Amulet Curse: B, F, (FP+BL)
*Mimicry: D, B, FP
   Stolen Power: D, B, FP
*Air Tricky Portal: D, U (in air)
   In Front: D, U, B (in air)
Special Moves - Bone Shaper:
Charging Shoulder: B, F, FK
Krushing Shoulder: B, F, (FK+BL)
Hell Sparks: D, B, BP
   Enhance: BL
Hell Blast: D, B, (BP+BL)
   Enhance: BL
*Scepter Slam: D, F, BP
*Scepter Launch: D, F, (BP+BL)
*Scepter Strike: D, B, FP
*Scepter Quake: D, B, (FP+BL)
*Dark Beam: B, F, FP
*Dark Blast: B, F, (FP+BL)
Special Moves - Necromancer:
Charging Shoulder: B, F, FK
Krushing Shoulder: B, F, (FK+BL)
Hell Sparks: D, B, BP
   Enhance: BL
Hell Blast: D, B, (BP+BL)
   Enhance: BL
Amulet Strike: B, F, FP
Amulet Curse: B, F, (FP+BL)
*Summoned Fiend: D, F, BK
*Summoned Slam: D, F, (BK+BL)
*Judgment Fist: D, B, FP
*Judgment Smash: D, B, (FP+BL)
*Devil's Flick: B, F, BP
*Devil's Backhand: B, F, (BP+BL)
X-Ray Attack:
The Devil's Hand: (FS+BL)
Finishers:
Fatality 1 - The Grinder: D, B, F, D, U (Mid)
Fatality 2 - Flick Trick: D, U, D, U, BL (Mid) (Easier if you hold BL during fatality input)
Stage Fatality: D, B, F, F (Close)

Brutality 1 - Gory Hole: B, F, FP
   Available in All variations
   Must hold FP during final hit
   Final hit must be from Amulet Strike - B, F, FP

Brutality 2 - Skull Bash: TH/(FP+FK)
   Available in All variations
   Shinnok must win first round with a Throw
   Final hit must come from a Throw - TH/(FP+FK)

Brutality 3 - Face Off: D, B, FP
   Only in Imposter variation
   Must be Jump Distance away from the opponent
   Shinnok must lose one round
   Final hit must come from Mimicry - D, B, FP

Brutality 4 - Have A Nice Day: (F+BP), BP, (FP+FK)
   Only in Bone Shaper variation
   Shinnok must have 1 bar of Super Meter at the end of the match
   Final hit must come from Deity Kombo - (F+BP), BP, (FP+FK)

Brutality 5 - Hands Down: D, B, FP
   Only in Necromancer variation
   Opponent must be at Sweep distance
   Must hold D on final hit
   Final hit must be from Judgment Fist - D, B, FP
Sonya Sonya Blade
Bio:
General Sonya Blade has been through a lot since helping Raiden defeat the Netherrealm and Shinnok 25 years ago, including marriage to action hero Johnny Cage, with whom she had a daughter. But parenting was not Sonya's strong suit. Her commitment to her career and difficulty opening up emotionally led to their split five years ago. Now faced with possible renewed hostilities with Outworld, Sonya must confront her past by working with her estranged family.
Variations:
Covert Ops
   Gains the Garrote Parry and Military Stance
Demolition
   Gains various Explosive and Disruptor Grenades
Special Forces
   Can call in a Special Forces Drone for additional attacks
Special Moves - Covert Ops:
Air Drop: (D+BK) (in air)
Energy Ring: B, F, BP
Energy Blast: B, F, (BP+BL)
Arc Kick: D, B, BK
Flying Kick: D, B, (BK+BL)
Leg Grab: B, F, BK
Leg Slam: B, F, (BK+BL)
*Military Stance: D, B, BP
   Grab: FP
   At Ease: BP
   Rising Kick: FK
   Double Kick: BK
*Garrote Parry:, D, B, FP
   Eagle Strike: BP/BK
   Freedom Strike: FP/FK
*Garrote Punish: D, B, (FP+BL)
   Stiff Neck: FP/FK
   Justice: BP/BK
*Air Strike: (D+TH) (in air)
Special Moves - Demolition:
Air Drop: (D+BK) (in air)
Energy Ring: B, F, BP
Energy Blast: B, F, (BP+BL)
Arc Kick: D, B, BK
Flying Kick: D, B, (BK+BL)
Leg Grab: B, F, BK
Leg Slam: B, F, (BK+BL)
*Drone Drop: D, D, FP
*Drone Bomb: D, D, (FP+BL)
*Frag Grenade: D, B, FP
   Detonate: FP
*Close Frag Grenade: D, B, FP, B
   Detonate: FP
*Far Frag Grenade: D, B, FP, F
   Detonate: FP
*Shrapnel: D, B, (FP+BL)
*Stun Grenade: D, F, FP
*Close Stun Grenade: D, F, FP, B
   Detonate: FP
*Far Stun Grenade: D, F, FP, F
   Detonate: FP
*Flashbang: D, B, (FP+BL)
*Bake 'n' Wake: FP
Special Moves - Special Forces:
Air Drop: (D+BK) (in air)
Energy Ring: B, F, BP
Energy Blast: B, F, (BP+BL)
Arc Kick: D, B, BK
Flying Kick: D, B, (BK+BL)
Leg Grab: B, F, BK
Leg Slam: B, F, (BK+BL)
*Drone: D, D, FP
   Park Drone: D, D, FP
   Remove Park: D, D, FP
   Heavy Blast: (FP+BL)
   Homing Missile: (BP+BL)
   Kamikaze: (FK+BL)
   Low Kamikaze: (BK+BL)
X-Ray Attack:
Special Forces: (FS+BL) (Parry)
Finishers:
Fatality 1 - Target Marked: D, D, B, F, BL (Close)
Fatality 2 - Head Hunter: F, B, D, B, BP (Mid)
Fatality 3 - Kiss of Death: U, U, B, D (Mid) (Klassic Fatality Pack 1 DLC)
Stage Fatality: B, F, D, BP (Close)

Brutality 1 - Thigh Master: B, F, BK
   Available in all Variations
   Sonya must have less than 50% health remaining
   Must perform a 5 hit kombo that ends with a Leg Grab or Leg Slam
   Final hit must come from a Leg Grab or Leg Slam - B, F, BK / B, F, (BK+BL)

Brutality 2 - Boot To Head: (F+FK)
   Available in all Variations
   Sonya must have 50% or more health remaining
   Final hit must come from Wrap Around - (F+FK)

Brutality 3 - Garro-That: D, B, (FP+BL)
   Only in Covert Ops variation
   Must connect a 10-hit kombo during the match
   Final hit must come from a Garrote Punish - D, B, (FP+BL), FP/FK

Brutality 4 - Time Bomb: FP, FP, BP
   Only in Demolitions variation
   Must land first hit of the match
   Final hit must be from Boomer Kombo - FP, FP, BP

Brutality 5 - Kamikaze: D, D, (FP+BL)
   Only in Special Forces style
   Opponent must be blocking on final hit
   Final hit must be from Drone Kamikaze - D, D, (FP+BL)
Sub-Zero Sub-Zero
Bio:
Kuai Liang and his older brother, Bi-Han, served the Lin Kuei assassin clan faithfully until the first Mortal Kombat tournament. There Bi-Han, code-name Sub-Zero, was killed by the demon Scorpion. Kuai Liang assumed the Sub-Zero name and went to Outworld to find his brother's killer. Meanwhile, the leadership of the Lin Kuei embarked on the Cyber Initiative, converting its members to cybernetic ninjas to increase their efficiency and remove their human imperfections. Kuai Liang was captured and converted. Eventually, Raiden and the defenders of Earthrealm restored his soul, and he joined their cause. He was later killed in the Outworld invasion, his soul claimed by the Netherrealm sorcerer Quan Chi. Sub-Zero served the demon realm during its subsequent war with Earthrealm. Returned to humanity by Raiden in the aftermath, Sub-Zero rebuilt the Lin Kuei -- this time as a benevolent organization dedicated to the protection of Earthrealm.
Variations:
Cryomancer
   Gain the ability to create Ice Weapons
Unbreakable
   Gains defensive Frozen Aura and Barrier of Frost
Grandmaster
   Gains an Ice Klone that can be thrown or used as a shield
Special Moves - Cryomancer:
Ice Burst: D, B, FP
Frost Bomb: D, B, (FP+BL)
*Frost Hammer: D, B, BP (also in air)
*Crushing Hammer: D, B, (BP+BL)
Ice Ball: D, F, BP
Ice Blast: D, F, (BP+BL)
Slide: B, F, BK
Icy Slide: B, F, (BK+BL)
Special Moves - Unbreakable:
Ice Ball: D, F, BP
Ice Blast: D, F, (BP+BL)
Slide: B, F, BK
Icy Slide: B, F, (BK+BL)
*Frozen Aura: D, B, FP
*Ice Aura: D, B, (FP+BL)
*Barrier of Frost: D, B, BP
*Barrier of Ice: D, B, (BP+BL)
Special Moves - Grandmaster:
Ice Burst: D, B, FP
Frost Bomb: D, B, (FP+BL)
Ice Ball: D, F, BP
Ice Blast: D, F, (BP+BL)
Slide: B, F, BK
Icy Slide: B, F, (BK+BL)
*Ice Klone: D, B, BP
*Ice Statue: D, B, (BP+BL)
*Klone Toss: D, F, FP
X-Ray Attack:
Deep Freeze: (FS+BL)
Finishers:
Fatality 1 - Chest Kold: B, F, D, B, BK (Close)
Fatality 2 - Bed of Ice: D, B, D, F, BK (Close)
Fatality 3 - Head Rip: F, D, F, BP (Close) (Klassic Fatality Pack 1 DLC)
Stage Fatality: F, D, B, BP (Close)

Brutality 1 - Snow Ball: D, F, (BP+BL)
   Available in all Variations
   There must be more than 40 seconds remaining
   Must be Full Screen distance away from opponent
   Opponent must be frozen and final hit must come from an Ice Blast - D, F, (BP+BL)

Brutality 2 - Frozen Dinner: (D+BP)
   Available in all Variations
   Sub-Zero must freeze opponent and perform Rising fist or Upward Sword to the frozen opponent for the final hit
   Final hit must come from Rising Fist or Upward Sword - (D+BP)

Brutality 3 - Pick Your Brain: (F+BK), BP, (FP+FK)
   Only in Cryomancer Variation.
   Must perform 6-hit kombo ending in Cold Blooded
   Final hit must come from Cold Blooded Kombo

Brutality 4 - Ice Cubed: B, F, (BK+BL)
   Only in Unbreakable Variation
   Frozen Aura must be active
   Final hit must come from Icy Slide attack

Brutality 5 - Splitting Image: D, B, FP
   Only in Grandmaster Variation
   Create Klone D, B, BP or Ice Statue D, B, (BP+BL)
   Explode Klone/Statue with Ice Burst or Frost Bomb - D, B, FP/D, B, (FP+BL)
   Player must hold B during the final hit
   Final hit must come from exploding the Ice Klone/Statue
Takeda Takahashi Takeda
Bio:
Takahashi Takeda is the son of the hero Kenshi and a young Thai-American woman named Suchin, whom Kenshi met during his travels. When Suchin passed away, Kenshi was shocked to learn he had had an eight-year-old son with her. He took Takeda to Hanzo Hasashi, the former Scorpion, to be instructed in the martial arts. Takeda had no contact with his father for many years, until the day he was to leave Hanzo's tutelage. Kenshi revealed that he had left Takeda with Hanzo to protect him from his mother's murderers. Despite this revelation, and subsequent reconciliation with Kenshi, Takeda has abandonment issues yet to overcome -- which makes working with his father in Johnny Cage's Special Forces team a challenge at time.
Variations:
Shirai Ryu
   Gains Shirai Ryu inspired attacks, such as Quick Phase
Lasher
   Gains attacks utilizing Charged Energy Whips
Ronin
   Gains unique attacks utilizing Dual Pulse Blades
Special Moves - Shirai Ryu:
Kunai: D, B, FP
Kunai (Close): D, B, FP, B
Kunai (Far): D, B, FP, F
Tri Kunai: D, B, (FP+BL)
   Delay: Hold FP
Tornado Strike: B, F, BK (also in air)
Tornado Kick: B, F, (BK+BL) (also in air)
Tornado Strike (Close): B, F, BK, B (also in air)
Tornado Kick (Close): B, F, (BK+BL), B (also in air)
Tornado Strike (Far): B, F, BK, F (also in air)
Tornado Kick (Far): B, F, (BK+BL), F (also in air)
Fist Flurry: B, F, BP
Fist Whirlwind: B, F, (BP+BL)
*Quick Phase: D, B, FK (also in air)
   Delay: Hold FK
   Cancel: D, D
*Shirai Ryu Phase: D, B, (FK+BL) (also in air)
   Delay: Hold FK
   Cancel: D, D
*Spear Ryu: B, F, FP
*Double Spear Ryu: B, F, (FP+BL)
*Air Spear: D, B, FP (in air)
*Air Spike: D, B, (FP+BL) (in air)
Special Moves - Lasher:
Kunai: D, B, FP
Kunai (Close): D, B, FP, B
Kunai (Far): D, B, FP, F
Tri Kunai: D, B, (FP+BL)
   Delay: Hold FP
Tornado Strike: B, F, BK (also in air)
Tornado Kick: B, F, (BK+BL) (also in air)
Tornado Strike (Close): B, F, BK, B (also in air)
Tornado Kick (Close): B, F, (BK+BL), B (also in air)
Tornado Strike (Far): B, F, BK, F (also in air)
Tornado Kick (Far): B, F, (BK+BL), F (also in air)
*Whip Strike: D, F, FP
*Whip Thrash: D, F, (FP+BL)
*Whip Assault: B, F, BP
*Whip Flurry: B, F, (BP+BL)
*Whip Trip: D, B, BP
*Whip Flip: D, B, (BP+BL)
Special Moves - Ronin:
Kunai: D, B, FP
Kunai (Close): D, B, FP, B
Kunai (Far): D, B, FP, F
Tri Kunai: D, B, (FP+BL)
   Delay: Hold FP
Tornado Strike: B, F, BK (also in air)
Tornado Kick: B, F, (BK+BL) (also in air)
Tornado Strike (Close): B, F, BK, B (also in air)
Tornado Kick (Close): B, F, (BK+BL), B (also in air)
Tornado Strike (Far): B, F, BK, F (also in air)
Tornado Kick (Far): B, F, (BK+BL), F (also in air)
Fist Flurry: B, F, BP
Fist Whirlwind: B, F, (BP+BL)
*Blade Drop: D, B, FP
   Blade Kall: D, B, FP
   Blade Summon: D, B, (FP+BL)
   Quick Kall: D, F, FP
*Blade Drop (Close): D, B, FP, B
   Blade Kall: D, B, FP
   Blade Summon: D, B, (FP+BL)
   Quick Kall: D, F, FP
*Blade Drop (Far): D, B, FP, F
   Blade Kall: D, B, FP
   Blade Summon: D, B, (FP+BL)
   Quick Kall: D, F, FP
*Piercing Spark: D, F, FK
*Piercing Beam: D, F, (FK+BL)
*Shirai Ryu Reflect: D, B, FK
*Shirai Ryu Absorb: D, B, (FK+BL)
*Shirai Ryu Kan: D, F, FP
*Double Shirai Ryu Kan: D, F, (FP+BL)
X-Ray Attack:
Air Whiplash: (FS+BL) (in air)
Finishers:
Fatality 1 - Whip It Good: D, F, D, B, BP (Mid)
Fatality 2 - Head Cage: F, B, D, D, FP (Mid)
Stage Fatality: U, U, U, D (Close)

Brutality 1 - Armless: TH/(FP+FK)
   Available in all Variations
   Player must press FP/BP 4 times during the final hit
   Final hit must come from a Throw -  TH/(FP+FK)

Brutality 2 - Kool Whip: BP, FP, BP
   Available in all Variations
   Final hit must come from the Quick Learner Kombo or Low Swipe Kombo - BP, FP, BP

Brutality 3 - Whip It Out: D, B, (FK+BL)
   Only in Shirai Ryu Variation
   Takeda must have over 50% health remaining
   Final hit must come from a Shirai Ryu Phase - D, B, (FK+BL)

Brutality 4 - Two-Sided: B, F, (BP+BL)
   Only in Lasher Variation
   Player must press D, D, D during final hit
   Final hit must come from a Whip Flurry - B, F, (BP+BL)

Brutality 5 - Force Slice: D, B, FP
   Only in Ronin Variation
   Must perform a Blade Drop and keep the Blade on the ground until the final hit - D, B, FP
   Final hit must come from a Blade Kall or Blade Summon - D, B, FP/D, B, (FP+BL)
Downloadable Characters (DLC):

Goro Goro (Sub-Boss/DLC)
Bio:
Prince Goro leads the Shokan, a four-armed race of half-dragons subjugated ages ago by Shao Kahn. Goro was Mortal Kombat champion nine tournaments in a row. He was defeated by Liu Kang in the tenth, ending Outworld's hopes of assimilating Earthrealm. The Shokan served the Outworld throne until Shao Kahn's death. They refused to takes sides in the resulting civil war and were thus outcast. Few believe, however, that they have seen the last of Goro.
Variations:
Kuatan Warrior
   Adds powerful Ground Pound and Chest Charge
Dragon Fangs
   Adds unique attacks utilizing Bladed Gauntlets
Tigrar Fury
   Adds Flame Ball and Dragon Breath
Special Moves - Kuatan Warrior:
Shokan Bolt: B, F, FP
Shokan Blast: B, F, (FP+BL)
Punch Walk: B, F, BK
Fist Flurry: B, F, (BK+BL)
Shokan Grab: D, B, F, FK
Shokan Slam: D, B, F, (FK+BL)
Stomp: D, U
Krush: D, (U+BL)
Stomp (In Front): D, U, B
Stomp (Behind): D, U, F
*Chest Lunge: B, F, BP
*Chest Charge: B, F, (BP+BL)
*Quake: D, D, BK
*Tremor: D, D, (BK+BL)
Special Moves - Dragon Fangs:
Shokan Bolt: B, F, FP
Shokan Blast: B, F, (FP+BL)
Punch Walk: B, F, BK
Fist Flurry: B, F, (BK+BL)
Stomp: D, U
Krush: D, (U+BL)
Stomp (In Front): D, U, B
Stomp (Behind): D, U, F
*Shokan Stabs: D, B, F, FK
*Shokan Massacre: D, B, F, (FK+BL)
*Fang Spin: D, B, BP
*Dragon Spin: D, B, (BP+BL)
Special Moves - Tigrar Fury:
Punch Walk: B, F, BK
Fist Flurry: B, F, (BK+BL)
Shokan Grab: D, B, F, FK
Shokan Slam: D, B, F, (FK+BL)
Stomp: D, U
Krush: D, (U+BL)
Stomp (In Front): D, U, B
Stomp (Behind): D, U, F
*Flame Ball: B, F, FP
*Flame Chain: B, F, (FP+BL)
*Close Ground Fire: D, B, BK
*Close Ground Scorch: D, B, (BK+BL)
*Far Ground Fire: D, F, BK
*Far Ground Scorch: D, F, (BK+BL)
*Dragon Breath: B, F, BP
*Dragon Torch: B, F, (BP+BL)
X-Ray Attack:
Spine Adjustment: (FS+BL)
Finishers:
Fatality 1 - Peek-A-Boo: B, F, D, BK (Close)
Fatality 2 - Shokan Amputation: B, D, D, U (Close)
Stage Fatality: D, D, D, D, FP (Close)

Brutality 1 - Speed Bag: D, B, F, FK
   Available in all Variations
   Goro must win the match in 2 rounds
   Player must hold F during final hit
   Final hit must come from a Shokan Grab or Shokan Slam D, B, F, FK/D, B, F, (FK+BL)

Brutality 2 - Krush: D, (U+BL)
   Available in all Variations
   The opponent must be blocking during the final hit
   Final hit must come from a Krush - D, (U+BL)

Brutality 3 - Chest Bump: B, F, BP
   Only in Kuatan Warrior Variation
   Must do 5 forwards dashes during the match
   Goro must have over 50% health remaining at the end of the match
   Final hit must come from a Chest Lunge or Chest Charge - B, F, BP/ B, F, (BP+BL)

Brutality 4 - Tail Spin: D, B, (BP+BL)
   Only in Dragon Fangs Variation
   Only the third hit of the final attack must connect
   Final hit must come from a Dragon Spin - D, B, (BP+BL)

Brutality 5 - Shokan Flame: B, F, (BP+BL)
   Only in Tigrar Fury Variation
   Goro must be close to the opponent during the final hit
   Player must hold BP during the final hit
   Final hit must come from a Dragon Torch - B, F, (BP+BL)
DLC Availability:
April 14th, 2015 (With Pre-Order)
Jason Voorhees Jason Voorhees (DLC)
Bio:
Death and revenge make up the very core of Jason Voorhees' being.  He died as a young boy.  His mother killed out of grief and rage.  When she was murdered, Jason returned and avenged her.  Many time since, the living have tried to send him back to the realm of the dead.  He's been stabbed, drowned, electrocuted, hurled into space.  But Jason cannot be killed.  Cannot be stopped.
Variations:
Slasher
   Gains Bloodshed, Machete Toss, and Psycho Slash
Relentless
   Gains Pursuit and Lake Mist
Unstoppable
   Gains Punishment, Rise, and Resurrection
Special Moves - Slasher:
*Shoulder Push: B, F, FK
*Shoulder Charge: B, F, (FK+BL)
Killing Machine: D, D, BK
*Bloodshed: D, F, FP
*Bloodlust: D, F, (FP+BL)
*Machete Toss: D, B, BP
*Machete Throw: D, B, (BP+BL)
*Psycho Slash: B, F, BP
*Hack 'n' Slash: B, F, (BP+BL)
Special Moves - Relentless:
Back Breaker: D, B, F, FP
Spine Shatter: D, B, F, (FP+BL)
Choke: D, F, FP
Choke Slam: D, F, (FP+BL)
Tight Squeeze: D, B, F, BP
Crippler: D, B, F, (BP+BL)
Temple Punch: B, F, FK
Temple Slam: B, F, (FK+BL)
Corpse Grab: D, B, FP
Corpse Slam: D, B, (FP+BL)
Killing Machine: D, D, BK
*Pursuit: D, D, FK
*Dark Pursuit: D, D, (FK+BL)
*Lake Mist: D, B, BP
*Blood Mist: D, B, (BP+BL)
Special Moves - Unstoppable:
Back Breaker: D, B, F, FP
Spine Shatter: D, B, F, (FP+BL)
Choke: D, F, FP
Choke Slam: D, F, (FP+BL)
Tight Squeeze: D, B, F, BP
Crippler: D, B, F, (BP+BL)
Temple Punch: B, F, FK
Temple Slam: B, F, (FK+BL)
Corpse Grab: D, B, FP
Corpse Slam: D, B, (FP+BL)
*Punishment: D, D, FK
*Rampant: D, D, (FK+BL)
*Rise: D, D, BK
*Corpse Walk: D, D, (BK+BL)
*Resurrection: The amount of remaining super meter determines the amount of health that Jason regains.
X-Ray Attack:
The Horror: (FS+BL)
Finishers:
Fatality 1 - Kill For Mother: D, F, D, F, BP (Mid)
Fatality 2 - Sleeping Bag Killer: D, B, F, (BK+BL) (Mid)
Stage Fatality: D, B, F, F (Close)

Brutality 1 - Blunt Trauma: B, F, (FK+BL)
   Available in all Variations
   Must win both rounds
   Final hit must come from Shoulder Charge/Temple Slam - B, F, (FK+BL)

Brutality 2 - Go to Hell: (FS+BL)
   Available in all Variations
   Jason must walk towards his opponent for a few steps before connecting the final hit
   Final hit must come from The Horror - (FS+BL)

Brutality 3 - Blood Bath: D, F, (FP+BL)
   Only in Slasher Variation
   Player must hold U during final hit
   Final hit must come from Bloodlust - D, F, (FP+BL)

Brutality 4 - Head Spin: D, B, F, BP
   Only in Relentless Variation
   Must have Pursuit active during final hit - D, D, FK
   Final hit must come from Crippler D, B, F, (BP+BL)

Brutality 5 - Spinal Tap: D, B, F, FP
   Only in Unstoppable Variation
   Jason needs to be resurrected in the final round
   Final hit must come from the Back Breaker or Spine Shatter - D, B, F, FP/D, B, F, (FP+BL)
DLC Availability:
May 05th, 2015 if Kombat Pack has been downloaded
May 12th, 2015 if Kombat Pack has not been downloaded
Tanya (DLC)
Bio:
Like Kitana and Rain, Tanya is an Edenian, a native of a realm konquered by Shao Kahn and merged with Outworld millennia ago. The Edenians have been fighting for independence ever since. Though she's a skilled kombatant, Tanya prefers more subtle means of achieving her goals. More recently she and Rain have allied with the ousted former Outworld empress, Mileena. Tanya and Rain will help Mileena regain her throne in exchange for the creation of a new Edenia. What will become of Tanya's relationship with Mileena thereafter, none can say...
Variations:
Kobu Jutsu
   Gains Tonfa Toss, Blade Dive, and attacks utilizing her Tonfas
Dragon Naginata
   Gains Staff Stance, Swing Kick, and attacks utilizing her Staff
Pyromancer
   Gains Dark Shroud, Low Fireball, and High Fireball
Special Moves - Kobu Jutsu:
Low Spin Kick: B, F, BK
Low Drill Kick: B, F, (BK+BL)
Flip Kick: D, B, BK
Split Flip Kick: D, B, (BK+BL)
Teleport Away: D, B, FK
   Delay: Hold FK
   Cancel: D, D
Quick Teleport Away: D, B, (FK+BL)
Teleport Forward: D, F, FK
   Delay: Hold FK
   Cancel: D, D
Quick Teleport Forward: D, F, (FK+BL)
Air Teleport Away: D, B, FK (in air)
Air Teleport Forward: D, F, FK (in air)
Air Spin Kick: D, F, BK (in air)
Air Split Drop: D, B, BK (in air)
*Tonfa Toss: D, F, FP
*Tonfa Throw: D, F, (FP+BL)
*Blade Dive: D, F, BP
*Tonfa Swipe: D, F, BP
   Tonfa Slash: D, F, FP
   Tonfa Push: D, F, BP
   Rising Tonfa: D, F, (BP+BL)
*Tonfa Strike: D, F, (BP+BL)
   Tonfa Spin: D, F, FP
   Tonfa Push: D, F, BP
   Rising Tonfa: D, F, (BP+BL)
Special Moves - Dragon Naginata:
Low Spin Kick: B, F, BK
Low Drill Kick: B, F, (BK+BL)
Flip Kick: D, B, BK
Split Flip Kick: D, B, (BK+BL)
Teleport Away: D, B, FK
Quick Teleport Away: D, B, (FK+BL)
Teleport Forward: D, F, FK
Quick Teleport Forward: D, F, (FK+BL)
Air Teleport Away: D, B, FK (in air)
Air Teleport Forward: D, F, FK (in air)
Air Spin Kick: D, F, BK (in air)
Air Split Drop: D, B, BK (in air)
*Air Staff Stance: (D+BP) (in air)
   Exit Stance: BP
   Staff Slam: FP
   Staff Slide: FK
   Swing Kick: BK
   Jump Towards: (F+BP)
   Jump Away: (B+BP)
*Swing Kick: B, F, BP
*Spinning Kick: B, F, (BP+BL)
   Exit Stance: BP
   Staff Slam: FP
   Staff Slide: FK
   Swing Kick: BK
   Jump Towards: (F+BP)
   Jump Away: (B+BP)
Special Moves - Pyromancer:
Low Spin Kick: B, F, BK
Low Drill Kick: B, F, (BK+BL)
Flip Kick: D, B, BK
Split Flip Kick: D, B, (BK+BL)
Teleport Away: D, B, FK
Quick Teleport Away: D, B, (FK+BL)
Teleport Forward: D, F, FK
Quick Teleport Forward: D, F, (FK+BL)
Air Teleport Away: D, B, FK (in air)
Air Teleport Forward: D, F, FK (in air)
Air Spin Kick: D, F, BK (in air)
Air Split Drop: D, B, BK (in air)
*High Fireball: D, B, FP
*Surging Blast: D, B, (FP+BL)
*Low Fireball: D, F, FP
*Surging Blast: D, F, (FP+BL)
*Air Close Fire Blast: D, B, FP (in air)
*Air Surging Blast: D, B, (FP+BL) (in air)
*Air Far Fire Blast: D, F, FP (in air)
*Air Surging Blast: D, F, (FP+BL)  (in air)
*Dark Shroud: D, F, BP
*Devil's Dust: D, F, (BP+BL)
X-Ray Attack:
Air Up and Over: (FS+BL) (in air)
Finishers:
Fatality 1 - Bloody Boots: F, D, D, B, D (Close)
Fatality 2 - Edenian Drill: B, B, F, F, BK (Close)
Stage Fatality: U, D, U, D, BK (Close)

Brutality 1 - Top Off: TH/(FP+FK)
   Available in all Variations
   Player must hold U during final hit
   Final hit of the match must come from a throw - TH/(FP+FK)

Brutality 2 - Romp Stomp: D, B, (BK+BL)
   Available in all Variations
   Player must hold D during final hit
   Final hit of the match must come from a Split Flip Kick - D, B, (BK+BL)

Brutality 3 - Backstabbed: D, F, (FP+BL)
   Only in Kobu Jutsu Variation
   Must be Jump Distance away from the opponent
   Final hit of the match must come from a Tonfa Throw - D, F, (FP+BL)

Brutality 4 - Watch This: (D+BP), BK (in air)
   Only in Dragon Naginata Variation
   Player must be in Staff Stance - (D+BP) (in air)
   Final hit must come from a Swing Kick - BK

Brutality 5 - Pop Pop: D, F, (FP+BL)
   Only in Pyromancer Variation
   Opponent must be covered in the Dark Shroud - D, F, BP
   Final hit must come from a Surging Blast - D, F, (FP+BL)
DLC Availability:
June 02nd, 2015 if Kombat Pack has been downloaded
June 09th, 2015 if Kombat Pack has not been downloaded
Predator Predator (DLC)
Bio:
The Predator is not here to rule us. He does not wish to destroy the realms. He and others of his alien race merely fight - and kill - for sport and honor. There is much kombat in Earthrealm. Shao Kahn and then Shinnok thought themselves konquerers. They were defeated. The Predator will not be. The humans, Outworlders and Netherrealm demons will fall to his superior weapons, tactics and strength. Their skins will make fine trophies.
Variations:
Warrior
   Gains Yautja Strike, Dread Slam, and Self-Detonate
Hunter
   Gains Medi-Kit and Snag
Hish-Qu-Ten
   Gains Plasma Shot and Plasma Caster
Special Moves - Warrior:
Stealth: D, D, FP
Cloaking: D, D, (FP+BL)
Smart-Disc: B, F, BP (also in air)
Dual Smart-Disc: B, F, (BP+BL) (also in air)
Scimitar Stab: B, F, BK
Away Scimitar Stab: B, F, BK, B
Scimitar Slam: B, F, (BK+BL)
Away Scimitar Slam: B, F, (BK+BL), B
*Yautja Strike: D, B, BP (also in air)
*Yautja Pounce: D, B, (BP+BL) (also in air)
*Close Yautja Strike: D, B, BP, B
*Close Yautja Pounce: D, B, (BP+BL), B
*Far Yautja Strike: D, B, BP, F
*Far Yautja Pounce: D, B, (BP+BL), F
*Dread Slam: B, F, FP
*Dread Launch: B, F, (FP+BL)
*Self-Detonate: D, B, BK
*Self-Destruct: D, B, (BK+BL)
Special Moves - Hunter:
Stealth: D, D, FP
Cloaking: D, D, (FP+BL)
Smart-Disc: B, F, BP (also in air)
Dual Smart-Disc: B, F, (BP+BL) (also in air)
Scimitar Stab: B, F, BK
Away Scimitar Stab: B, F, BK, B
Scimitar Slam: B, F, (BK+BL)
Away Scimitar Slam: B, F, (BK+BL), B
*Medi-Kit: D, D, FK
*Quick Healing: D, D, (FK+BL)
*Snag: D, B, BK (also in air)
   Detonate: D, B, BK
   Armored Explosion: D, B, (BK+BL)
*Close Snag: D, B, BK, B (also in air)
   Detonate: D, B, BK
   Armored Explosion: D, B, (BK+BL)
*Far Snag: D, B, BK, F (also in air)
   Detonate: D, B, BK
   Armored Explosion: D, B, (BK+BL)
*Trap: D, B, (BK+BL) (also in air)
   Detonate: D, B, BK
   Armored Explosion: D, B, (BK+BL)
*Close Trap: D, B, (BK+BL), B (also in air)
   Detonate: D, B, BK
   Armored Explosion: D, B, (BK+BL)
*Far Trap: D, B, (BK+BL), F (also in air)
   Detonate: D, B, BK
   Armored Explosion: D, B, (BK+BL)
Special Moves - Hish-Qu-Ten:
Stealth: D, D, FP
Cloaking: D, D, (FP+BL)
Smart-Disc: B, F, BP (also in air)
Dual Smart-Disc: B, F, (BP+BL) (also in air)
Scimitar Stab: B, F, BK
Away Scimitar Stab: B, F, BK, B
Scimitar Slam: B, F, (BK+BL)
Away Scimitar Slam: B, F, (BK+BL), B
*Plasma Shot: B, F, FK
*Plasma Barrage: B, F, (FK+BL)
*Up Plasma Shot: D, F, FK
*Up Plasma Barrage: D, F, (FK+BL)
*Ground Plasma Shot: D, B, FK
*Ground Plasma Barrage: D, B, (FK+BL)
*Close Ground Plasma Shot: D, B, FK, B
*Far Ground Plasma Shot: D, B, FK, F
*Plasma Caster: B, F, FK (Hold FK)
  Up Plasma Caster: (Hold FK+U)
  Down Plasma Caster: (Hold FK+D)
  Straight Plasma Caster: (Hold FK+F)
  Cancel: B, B/F, F
X-Ray Attack:
What The Hell: (FS+BL)
Finishers:
Fatality 1 - Ghostin' Us: D, D, B, F, FP (Close)
Fatality 2 - Certain Death: D, F, B, U (Mid)
Stage Fatality: F, D, B, U (Close)

Brutality 1 - Anytime: (FS+BL)
   Available in all Variations
   Player must Hold D when triggering final hit
   Final hit must come from What The Hell - (FS+BL)

Brutality 2 - Time to Bleed: TH/(FP+FK)
   Available in all Variations
   Player must Hold U during final hit
   Final hit must come from a throw - TH/(FP+FK)

Brutality 3 - Final Kountdown: D, B, BK
   Only in Warrior Variation
   Final hit must come from Self-Detonate - D, B, BK or Self Destruct - D, B, (BK+BL)

Brutality 4 - Skinned Alive: D, B, BK
   Only in Hunter Variation
   Final hit must come from Snag - D, B, BK or Trap - D, B, (BK+BL)

Brutality 5 - If It Bleeds: B, F, FK
   Only in Hish-Qu-Ten Variation
   Final hit must come from Plasma Shot - B, F, FK
DLC Availability:
July 07th, 2015 if Kombat Pack has been downloaded
July 14th, 2015 if Kombat Pack has not been downloaded
Tremor (DLC)
Bio:
Tremor has the powers of an Earth elemental: He can create earthquakes, form stone and lava projectiles and shape the ground to suit him. His current status with Kano's Black Dragon clan of arms dealers is unknown, as a recent mission seems to have created much animosity in Tremor towards both Special Forces and Kano.
Variations:
Aftershock
   Gains Earth Shake and Air Earth Shake
Metallic
   Gains Lava Skin and Gold Skin
Crystalline
   Gains Krystalization and Summon Krystal
Special Moves - Aftershock:
Rock Drop: D, B, FK
Close Rock Drop: D, B, FK, B
Far Rock Drop: D, B, FK, F
Rock Shower: D, B, (FK+BL)
Close Rock Shower: D, B, (FK+BL), B
Far Rock Shower: D, B, (FK+BL), F
Ground Pulse: D, D, BK
Ground Quake: D, D, (BK+BL)
*Rock Toss: B, F, BP
*Boulder Throw: B, F, (BP+BL)
*Earth Shake: D, D, FP (also in air)
   *Air Close Earth Shake: D, D, FP, B
   *Air Far Earth Shake: D, D, FP, B
*Earthquake: D, D, (FP+BL) (also in air)
*Rolling Stone: B, F, BK
*Rolling Kutter: B, F, (BK+BL)
*Stone Punch: D, B, BP
   *Stone Strike: D, B, BP, U
   *Stone Smash: D, B, BP, D
*Stone Slam: D, B, (BP+BL)
   *Stone Kut: D, B, (BP+BL), U
   *Stone Hammer: D, B, (BP+BL), D
   *Delay: Hold BP
   *Cancel: B, B/F, F
*Stone Shatter: D, B, FP
   *Up Shatter: Hold (FP+U)
   *Down Shatter: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
*Rock Blast: D, B, (FP+BL)
   *Up Shatter: Hold (FP+U)
   *Down Shatter: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
Special Moves - Metallic:
Rock Drop: D, B, FK
Close Rock Drop: D, B, FK, B
Far Rock Drop: D, B, FK, F
Rock Shower: D, B, (FK+BL)
Close Rock Shower: D, B, (FK+BL), B
Far Rock Shower: D, B, (FK+BL), F
Ground Pulse: D, D, BK
Ground Quake: D, D, (BK+BL)

*Lava Skin: D, D, FP
*Lava Armor: D, D, (Hold FP)
*Magma Toss: B, F, BP
*Magma Throw: B, F, (BP+BL)
*Rolling Magma: B, F, BK
*Lava Kutter: B, F, (BK+BL)
*Lava Punch: D, B, BP
   *Lava Strike: D, B, BP, U
   *Lava Smash: D, B, BP, D
*Lava Slam: D, B, (BP+BL)
   *Lava Kut: D, B, (BP+BL), U
   *Lava Hammer: D, B, (BP+BL), D
   *Delay: Hold BP
   *Cancel: B, B/F, F
*Magma Shatter: D, B, FP
   *Up Shatter: Hold (FP+U)
   *Down Shatter: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
*Magma Blast: D, B, (FP+BL)
   *Up Shatter: Hold (FP+U)
   *Down Shatter: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
*Lava Drop: D, B, FK
*Close Lava Drop: D, B, FK, B
*Far Lava Drop: D, B, FK, F
*Magma Shower: D, B, (FK+BL)
*Close Magma Shower: D, B, (FK+BL), B
*Far Magma Shower: D, B, (FK+BL), F

*Gold Skin: D, D, FP
*Gold Toss: B, F, BP
*Gold Throw: B, F, (BP+BL)
*Gold Boulder: B, F, BK
*Gold Kutter: B, F, (BK+BL)
*Metal Punch: D, B, BP
   *Metal Strike: D, B, BP, U
   *Metal Smash: D, B, BP, D
*Metal Slam: D, B, (BP+BL)
   *Metal Kut: D, B, (BP+BL), U
   *Golden Hammer: D, B, (BP+BL), D
   *Delay: Hold BP
   *Cancel: B, B/F, F
*Gold Punch: D, B, FP
   *Arching Gold: Hold (FP+U)
   *Bouncing Gold: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
*Gold Launch: D, B, (FP+BL)
   *Arching Gold: Hold (FP+U)
   *Bouncing Gold: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
Special Moves - Crystalline:
Rock Drop: D, B, FK
Close Rock Drop: D, B, FK, B
Far Rock Drop: D, B, FK, F
Rock Shower: D, B, (FK+BL)
Close Rock Shower: D, B, (FK+BL), B
Far Rock Shower: D, B, (FK+BL), F
Ground Pulse: D, D, BK
Ground Quake: D, D, (BK+BL)
*Krystal Toss: B, F, BP
*Krystal Throw: B, F, (BP+BL)
*Rolling Krystal: B, F, BK
*Krystal Kutter: B, F, (BK+BL)
*Krystallization: D, D, FP
*Dark Krystal: D, D, (FP+BL)
*Summon Krystal: D, F, FK
   *Flying Krystal: (F+TH)
   *Flying Boulder: (F+TH+BL)
   *Krystal Jump: (D+TH)
   *Boulder Jump: (D+TH+BL)
*Summon Boulder: D, F, (FK+BL)
   *Flying Krystal: (F+TH)
   *Flying Boulder: (F+TH+BL)
   *Krystal Jump: (D+TH)
   *Boulder Jump: (D+TH+BL)
*Krystal Punch: D, B, BP
   *Krystal Strike: D, B, BP, U
   *Krystal Smash: D, B, BP, D
*Krystal Slam: D, B, (BP+BL)
   *Krystal Kut: D, B, (BP+BL), U
   *Krystal Hammer: D, B, (BP+BL), D
   *Delay: Hold BP
   *Cancel: B, B/F, F
*Krystal Shatter: D, B, FP
   *Up Shatter: Hold (FP+U)
   *Down Shatter: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
*Krystal Blast: D, B, (FP+BL)
   *Up Shatter: Hold (FP+U)
   *Down Shatter: Hold (FP+D)
   *Delay: Hold FP
   *Cancel: B, B/F, F
X-Ray Attack:
Rock Bottom: (FS+BL)
Finishers:
Fatality 1 - Stone Tomb: D, B, F, B, FK (Mid)
Fatality 2 - Stalag-Might: D, F, B, F, FP (Mid)
Stage Fatality: D, D, D, BK (Close)

Brutality 1 - Blood Rock: (FS+BL)
   Available in all Variations
   Player must hold D during the final hit
   Final hit must come from Rock Bottom - (FS+BL)

Brutality 2 - Rumble Trouble: D, D, (BK+BL)
   Available in all Variations
   Tremor must connect all 3 hits of the Ground Quake - D, D, (BK+BL)
   Final hit must come from a Ground Quake - D, D, (BK+BL)

Brutality 3 - Rock Head: B, F, BP
   Only in Aftershock Variation
   Must be Jump Distance away from the opponent
   Final hit must come from Rock Toss - B, F, BP or Boulder Throw - B, F, (BP+BL)

Brutality 4 - It's Me Tremor: D, B, FP
   Only in Metallic Variation
   Must be Jump Distance away from the opponent
   Must have Gold Skin active - D, D, FP
   Final hit must come from Gold Punch - D, B, FP or Gold Launch - D, B, (FP+BL)

Brutality 5 - Krystal Khaos: D, F, FK, (F+RB)
   Only in Crystaline Variation
   Tremor must perform Summon Krystal - D, F, FK - in the final round
   Final hit must come from throwing the summoned Krystal - (F+RB)
DLC Availability:
July 21st, 2015 if Kombat Pack has been downloaded
July 28th, 2015 if Kombat Pack has not been downloaded
Triborg Triborg (DLC)
Bio:
Years ago, the Lin Kuei Grandmaster determined that his assassin clan would be more effective by eliminating their human weaknesses. They would adopt cybernetic bodies and technologically enhanced minds. In preparation, the Grandmaster ordered all members to submit to tests, during which their physical and mental data was secretly recorded and stored in an offsite database. After Sub-Zero eliminated all cyber-Lin Kuei, Special Forces discovered their hidden data storage site. They brought the drives to a secret S-F weapons lab, then downloaded several files into a test body. The consciousness of Sektor, Cyrax, and Smoke somehow intermingled and brought the body to life. The "Triborg" wiped the lab clean of human occupants - and now seeks to eliminate all organic life.
Variations:
Sektor (LK-9T9)
   Gains Sektor's Specials and Abilities
Cyrax (LK-4D4)
   Gains Cyrax's Specials and Abilities
Smoke (LK-7T2)
   Gains Smoke's Specials and Abilities
Cyber Sub-Zero (LK-520)
   Gains Cyber Sub-Zero's Specials and Abilities
Special Moves - Sektor (LK-9T9):
Straight Missile: B, F, FP
Havoc Missiles: B, F, (FP+BL)
Lock-On Missiles: D, B, BP
Front Lock-On Missiles: D, B, BP, B
Behind Lock-On Missiles: D, B, BP, F
Homing Missiles: D, B, (BP+BL)
Teleport Uppercut: D, B, BK (Also in air)
  Air Cyber Slam: B, F, (FK+BL) (In Air)
Teleport Slam: D, B, (BK+BL) (Also in air)
  Air Cyber Slam: B, F, (FK+BL) (In Air)
Flame Burner: D, D, FK
Flame Thrower: D, D, (FK+BL)
Air Cyber Charge: B, F, FK (In air only)
Air Cyber Slam: B, F, (FK+BL) (In air only)
Special Moves - Cyrax (LK-4D4):
Net: B, F, FP
Advanced Net: B, F, (FP+BL)
Chest Saw: D, B, FP
Buzzsaw: D, B, (FP+BL)
Bomb: D, D, FK
Blitz Bomb: D, D, (FK+BL)
Close Bomb: D, B, FK
Close Blitz Bomb: D, B, (FK+BL)
Far Bomb: D, F, FK
Far Blitz Bomb: D, F, (FK+BL)
Scatter-Port: D, F, BK (Also in air)
Shrapnel-Port: D, F, (BK+BL) (Also in air)
Front Scatter-Port: D, F, BK, B (Also in air)
Front Shrapnel-Port: D, F, (BK+BL), B (Also in air)
Power Grab: D, B, BK (Also in air)
Power Slam: D, B, (BK+BL) (Also in air)
Hover Bomb: D, D, BP
Smart Bomb: D, D, (BP+BL)
Close Hover Bomb: D, B, BP
Close Smart Bomb: D, B, (BP+BL)
Far Hover Bomb: D, F, BP
Far Smart Bomb: D, F, (BP+BL)
Special Moves - Smoke (LK-7T2):
Trident: B, F, FP
Tri-Cution: B, F, (FP+BL)
Smoke Cloud: D, B, FP
Smoke Bomb: D, B, (FP+BL)
Close Smoke Cloud: D, B, FP, B
Close Smoke Bomb: D, B, (FP+BL), B
Far Smoke Cloud: D, B, FP, F
Far Smoke Bomb: D, B, (FP+BL), F
Fade-Port: D, B, BK (Also in air)
Smoke-Port: D, B, (BK+BL) (Also in air)
Smoke Away: D, B, FK
Phase Away: D, B, (FK+BL)
Smoke Forward: D, F, FK
Phase Forward: D, F, (FK+BL)
Dissipate: D, D, FK
Evaporate: D, D, (FK+BL)
Air Smoke Storm: (D+TH) (In air)
Special Moves - Cyber Sub-Zero (LK-520):
Ice Ball: B, F, FP
  Drone Buff: Hold FP
Ice Beam: B, F, (FP+BL)
  Drone Buff: Hold FP
Slide: D, B, BK
Slide And Strike: D, B, (BK+BL)
Air Close Dive Kick: (D+FK) (in air)
Air Close Power Kick: (D+FK+BL) (in air)
  Drone Buff: Hold FK
Air Far Dive Kick: (D+BK) (in air)
Air Far Power Kick: (D+BK+BL) (in air)
  Drone Buff: Hold BK
Ice Bomb: D, D, BP
  Drone Buff: Hold BP
Cryo Bomb: D, D, (BP+BL)
  Drone Buff: Hold BP
Close Ice Bomb: D, B, BP
  Drone Buff: Hold BP
Close Cryo Bomb: D, B, (BP+BL)
  Drone Buff: Hold BP
Far Ice Bomb: D, F, BP
  Drone Buff: Hold BP
Far Cryo Bomb: D, F, (BP+BL)
  Drone Buff: Hold BP
Drone: D, D, FK
Multi-Drones: D, D, FK
X-Ray Attack:
Cyber Initiative: (FS+BL)
Cyber Sub-Zero options only:
Mace Strike: Hold (FS+BL), BP
Delay: Hold (FS+BL)
Cancel: B, B/F, F
Finishers:
Fatality 1 - Team Work: F, B, F, F (Mid)
Fatality 2 - Death Machine: F, D, D, U (Far)
Stage Fatality: D, U, BL (Close)

Brutality 1 - Head Strong: (FS+BL)
   Available in all Variations
   Final hit must come from Cyber Initiative - (FS+BL)

Brutality 2 - Friendship: TH/(FP+FK)
   Available in all Variations
   Player must press FP/BP 4 times during final hit
   Hold B for Cyrax assist
   Hold F for Sektor assist
   Hold D for Smoke assist

Brutality 3 - Incoming: B, F, FP
   Only in Sektor (LK-9T9) Variation
   Must be Jump Distance away from the opponent
   Must shoot 3 Straight Missiles during the match
   Final hit must come from a Straight Missile - B, F, FP

Brutality 4 - HEAD'S UP: D, B, BK
   Only in Cyrax (LK-4D4) Variation
   Player must hold D during the final hit
   Victim must be in the air during the final hit
   Final hit must come from a Power Grab - D, B, BK or a Power Slam - D, B, (BK+BL)

Brutality 5 - Spear On The Head: B, F, FP
   Only in Smoke (LK-7T2) Variation
   Final hit must be from a Trident - B, F, FP
DLC Availability:
March 01st, 2016
Leatherface Leatherface (DLC)
Bio:
The Sawyer clan of Newt, Texas was unusual for sure. And they weren't always the nicest. So it came as no surprise when Leatherface's brothers told him he couldn't come home again until he brought back the best chili meat he could find. But how would Leatherface know it was the best unless he tried everything? He took his chainsaw and his favorite "masks" and headed off. Leatherface ended up in a lot of strange places. Not long ago he walked through a glowing, spinning purple doorway and found himself in a crazy city called "Zonkera" or something. There was now plenty of strange meat to try. So far, Kytinn was his favorite.
Variations:
Killer
   Gains Berzerker Stance
Butcher
   Gains Gut Slice, Blood Bath, and attacks utilizing his Mallet
Pretty Lady
   Gains Saw Toss, Up Saw Toss, and Low Saw Toss
Special Moves - Killer:
Psycho Kutter: D, B, FP
Psycho Slasher: D, B, (FP+BL)
Spinning Saw: D, F, BK
Spin-Sanity: D, F, (BK+BL)
High Saw: D, B, BK
High Grinder: D, B, (BK+BL)
Chain Sparks: B, D, BK
Ground Sparks: B, D, (BK+BL)
   Cancel: B, B
   Crazed: F, F
Low Saw: B, F, FK
Low Grinder: B, F, (FK+BL)
*Berserker Stance: D, B, FK
   Exit Berserker: FK
   Running Frenzy: BK
   Enhance: BL
   Psycho Rush FP
   Enhance: BL
   No Escape: BP
   Enhance: BL
Special Moves - Butcher:
Psycho Kutter: D, B, FP
Psycho Slasher: D, B, (FP+BL)
High Saw: D, B, BK
High Grinder: D, B, (BK+BL)
Chain Sparks: B, D, BK
Ground Sparks: B, D, (BK+BL)
   Cancel: B, B
   Crazed: F, F
Low Saw: B, F, FK
Low Grinder: B, F, (FK+BL)
*Gut Slice: D, F, BK
*Gut Gash: D, F, (BK+BL)
*Mullet Strike: D, F, BP
*Mullet Slam: D, F, (BP+BL)
*Skull Smash: D, B, F, FP
*Skull Fracture: D, B, F, (FP+BL)
*Blood Bath: D, B, FK
*Slaughter House: D, B, (FK+BL)
Special Moves - Pretty Lady:
Psycho Kutter: D, B, FP
Psycho Slasher: D, B, (FP+BL)
Spinning Saw: D, F, BK
Spin-Sanity: D, F, (BK+BL)
High Saw: D, B, BK
High Grinder: D, B, (BK+BL)
Chain Sparks: B, D, BK
Ground Sparks: B, D, (BK+BL)
   Cancel: B, B
   Crazed: F, F
Low Saw: B, F, FK
Low Grinder: B, F, (FK+BL)
*Saw Toss: B, F, BP (also in air)
*Saw Throw: B, F, (BP+BL) (also in air)
*Up Saw Toss: D, B, BP
*Up Saw Throw: D, B, (BP+BL)
*Low Saw Toss: D, B, FK (also in air)
*Low Saw Throw: D, B, (FK+BL) (also in air)
X-Ray Attack:
Blood 'n' Guts: (FS+BL)
Finishers:
Fatality 1 - Seeing Double: F, B, D, FP
Fatality 2 - Hook and Sinker: B, F, D, F, FK (Close)
Stage Fatality: F, B, D, U (Close)

Brutality 1 - Country-Fried: TH/(FP+FK)
   Available in all Variations
   Player must hold F during the final hit
   Final hit must come from a throw - TH/(FP+FK)

Brutality 2 - Butcher Block: (FS+BL)
   Available in all Variations
   Player must hold D during the final hit
   Final hit must come from Blood 'n' Guts - (FS+BL)

Brutality 3 - Half Slab: D, B, FK, BK
   Only in Killer Variation
   Final hit must come from the Running Frenzy - BK while in the Berserker Stance - D, B, FK

Brutality 4 - The Tenderizer: D, B, F, FP
   Only in Butcher Variation
   Final hit must be from Skull Smash - D, B, F, FP

Brutality 5 - Trimming The Fat: B, F, BP
   Only in Pretty Lady Variation
   Must be Jump Distance away from the opponent
   Final hit must be from Saw Toss - B, F, BP
DLC Availability:
March 01st, 2016
Bo' Rai Cho Bo' Rai Cho (DLC)
Bio:
Bo' Rai Cho, Master of Kombat, is Outworld-born but sympathetic to Earthrealm. Thus he has spent his long life training Earthrealm's warriors for their tournaments with Outworld. Bo's past students include the Shaolin monks Kung Lao and Liu Kang, the eventually champion of Mortal Kombat, and savior of Earthrealm. Recently, as the Outworld Civil War raged and a dangerous new weapon was revealed, Bo' Rai Cho sought to consult Lord Raiden to discuss strategy. So far his attempted to find his old friend have been unsuccessful.
Variations:
Dragon Breath
   Gains Fire Spit, Up Fire Spit, and Ground Fire
Drunken Master
   Gains Head Drive, Spinning Fists, Multi-Slap, and Drink
Bartitsu
   Gains Spinning Kane, Flying Kick, and attacks utilizing his Staff
Special Moves - Dragon Breath:
Belly Bash: B, F, BK
*Bump N' Dump: B, F, (BK+BL)
Fart Cloud: D, B, BK
Crop Duster: D, B, (BK+BL)
Drunken Fist: D, B, BP
*Fist Flurry: D, B, (BP+BL)
Tumble Kicks: D, B, FK
Monkey Flips: D, B, (FK+BL)
Sumo Stomp: D, D, BK
Sumo Slam: D, D, (BK+BL)
*Fire Spit: D, F, BP
*Fire Breath: D, F, (BP+BL)
*Up Fire Spit: D, B, FP
*Up Fire Breath: D, B, (FP+BL)
*Ground Fire: D, F, FP
*Ground Blaze: D, F, (FP+BL)
Special Moves - Drunken Master:
Belly Bash: B, F, BK
*Bump N' Dump: B, F, (BK+BL)
   Quick Drink: D, D, FP
Fart Cloud: D, B, BK
Crop Duster: D, B, (BK+BL)
Drunken Fist: D, B, BP
*Fist Flurry: D, B, (BP+BL)
   Quick Drink: D, D, FP
Tumble Kicks: D, B, FK
Monkey Flips: D, B, (FK+BL)
Sumo Stomp: D, D, BK
   Quick Drink: D, D, FP
Sumo Slam: D, D, (BK+BL)
   Quick Drink: D, D, FP
*Drink: D, D, FP
*Chug: D, D, (FP+BL)
1*Meditate: D, D, FK
   Lay Back: Hold D
   Keg Roll Away: FP
   Keg Roll Towards: BK
   Tharm Strike: BP
   Krazy Legs: FK
1*Zen: D, D, (FK+BL)
   Lay Back: Hold D
   Keg Roll Away: FP
   Keg Roll Towards: BK
   Tharm Strike: BP
   Krazy Legs: FK
1*Head Dive: B, F, FK
1*Drunk-Peedo: B, F, (FK+BL)
1*Spinning Fists: D, B, FP
   Quick Drink: D, D, FP
1*Spinning Hammers: D, B, (FP+BL)
   Quick Drink: D, D, FP
2*Sloppy Slap: D, B, FP
   Quick Drink: D, D, FP
2*Sloppy Smack: D, B, (FP+BL)
   Quick Drink: D, D, FP
3*Lunging Fist: D, B, FP
   Quick Drink: D, D, FP
3*Lunging Hammer: D, B, (FP+BL)
   Quick Drink: D, D, FP
*Spit Daze: D, F, BP
*Loogie: D, F, (BP+BL)
3*Vomit Spray: D, F, BP
3*Puke Spray: D, F, (BP+BL)
2*Multi-Slap: D, F, FP
   Quick Drink: D, D, FP
2*Multi-Punch: D, F, (FP+BL)
   Quick Drink: D, D, FP
Special Moves - Bartitsu:
Fart Cloud: D, B, BK
Crop Duster: D, B, (BK+BL)
Tumble Kicks: D, B, FK
Monkey Flips: D, B, (FK+BL)
Sumo Stomp: D, D, BK
Sumo Slam: D, D, (BK+BL)
*Flying Kick: B, F, BK
*Spinning Kane: D, B, FP
*Spin And Slam: D, B, (FP+BL)
*Kane Snag: D, F, FP
*Snag 'n' Bump: D, F, (FP+BL)
*Kane Snap: D, F, BP
*Kane Strike: D, F, (BP+BL)
*Kane Flurry: D, B, BP
*Kane Chaos: D, B, (BP+BL)
*Low Kane: D, F, FK
   Enhance: BL
X-Ray Attack:
Drunk-Upuncture: (FS+BL)
Delay: Hold (FS+BL)
Cancel: B, B/F, F
Finishers:
Fatality 1 - Booze You Lose: D, D, B, F, FP (Close)
Fatality 2 - Bottoms Up: B, F, D, BP (Close)
Stage Fatality: B, F, B, F, BP (Close)

Brutality 1 - Fat Iron: TH/(FP+FK)
   Available in all Variations
   Player must hold D during the final hit
   Final hit must come from a throw - TH/(FP+FK)

Brutality 2 - Tubs Of Fun: B, F, BK
   Available in all Variations
   Must perform 3 Belly Bashes or Flying Kicks during the match
   Final hit must come from a Belly Bash or Flying Kick - B, F, BK

Brutality 3 - Hot Foot: D, F, (FP+BL)
   Only in Dragon Breath Variation
   Final hit must come from a Ground Blaze - D, F, (FP+BL)

Brutality 4 - Blowing Chunks: D, F, (BP+BL)
   Only in Drunken Master Variation
   Must be Level 3 Drunk
   Final hit must come from a Puke Spray - D, F, (BP+BL)

Brutality 5 - Head On A Stick: (B+FK), (FP+FK)
   Only in Bartitsu Variation
   Final hit must be from the Razzle Dazzle kombo - (B+FK), (FP+FK)
DLC Availability:
March 01st, 2016
Xenomorph Xenomorph (DLC)
Bio:
The Xenomorphs had descended on Outworld long ago, but the dormant eggs they left behind were only recently found. The leader of the Tarkatan patrol had picked up one of the leathery orbs, only to have it burst open and its occupant latch itself to its face. Later, after the "facehugger" had fallen off, the Alien progeny burst from the unfortunate Tarkatan's chest, bearing characteristics of both Xenomorph and host. It eluded the rest of the Tarkatan soldiers and eventually killed them. The creature now roams Outworld, looking for more hosts. Its amazing strength and animal fury make Alien almost unstoppable.
Variations:
Acidic
   Gains Exo Sting and Acid Blood
Konjurer
   Gains Ovomorph and Drone Drop
Tarkatan
   Gains Chop Chop, Blade Spin, and attacks utilizing Tarkatan Blades
Special Moves - Acidic:
Tail Flip: B, F, BK (also in air)
Tail Slam: B, F, (BK+BL) (also in air)
Xeno Strike: D, F, FK
Xeno Pounce: D, F, (FK+BL)
Tail Snag: D, B, FK
Tail Grab: D, B, (FK+BL)
Low Krawl: B, F, FP
Quick Dash: B, F, (FP+BL)
*Exo Sting: D, B, BP (also in air)
*Exo Splash: D, B, (BP+BL) (also in air)
*Close Exo Sting: D, B, BP, B
*Far Exo Sting: D, B, BP, F
*Acid Blood: D, B, BK
*Erosive Blood: D, B, (BK+BL)
Special Moves - Konjurer:
Tail Flip: B, F, BK (also in air)
Tail Slam: B, F, (BK+BL) (also in air)
Xeno Strike: D, F, FK
Xeno Pounce: D, F, (FK+BL)
Tail Snag: D, B, FK
Tail Grab: D, B, (FK+BL)
Low Krawl: B, F, FP
Quick Dash: B, F, (FP+BL)
*Ovomorph: D, B, FP
*Advanced Ovomorph: D, B, (FP+BL)
*Close Ovomorph: D, B, FP, B
*Close Advanced Ovomorph: D, B, (FP+BL), B
*Far Ovomorph: D, B, FP, F
*Far Advanced Ovomorph: D, B, (FP+BL), F
*Drone Drop: D, B, BK
*Drone Slam: D, B, (BK+BL)
   Delay: Hold BK
*Close Drone Drop: D, B, BK, B
*Close Drone Slam: D, B, (BK+BL), B
*Far Drone Drop: D, B, BK, F
*Far Drone Slam: D, B, (BK+BL), F
Special Moves - Tarkatan:
Tail Flip: B, F, BK (also in air)
Tail Slam: B, F, (BK+BL) (also in air)
Xeno Strike: D, F, FK
Xeno Pounce: D, F, (FK+BL)
Tail Snag: D, B, FK
Tail Grab: D, B, (FK+BL)
Low Krawl: B, F, FP
Quick Dash: B, F, (FP+BL)
*Tarkatan Rush: B, F, BP
   Straight Slice: FP
   Painful Slam: BP
   Blade Sweep: BK
   Nail and Impale: TH/(FP+FK)
   Enhance: BL
*Tarkatan Fury: B, F, (BP+BL)
   Straight Slice: FP
   Painful Slam: BP
   Blade Sweep: BK
   Nail and Impale: TH/(FP+FK)
   Enhance: BL
*Chop Chop: D, B, FP
*Chop Chop Shop: D, B, (FP+BL)
*Blade Spin: D, B, BP
*Spinner: D, B, (BP+BL)
X-Ray Attack:
Survival: (FS+BL)
Finishers:
Fatality 1 - Killer Queen: D, D, B, F, FK (Close)
Fatality 2 - Deadly Hybrid: B, F, D, F, FP (Mid)
Stage Fatality: D, D, D, FK (Close)

Brutality 1 - Slash And Bash: D, B, (FK+BL)
   Available in all Variations
   Final hit must come from a Tail Grab - D, B, (FK+BL)

Brutality 2 - Little Head: TH/(FP+FK)
   Available in all Variations
   Player must hold B during the final hit
   Final hit must come from a throw - TH/(FP+FK)

Brutality 3 - Acid Burn: D, B, BP (in air)
   Only in Acidic Variation
   Final hit must come from an Air Exo Sting - D, B, BP (in air) or an Air Exo Splash - D, B, (BP+BL) (in air)

Brutality 4 - Alien Baby: D, B, FP
   Only in Konjurer Variation
   Must connect 1 Facehugger during the first round - D, B, FP
   Final hit must be from an Ovomorph - D, B, FP or releasing a Facehugger from the Ovomorph

Brutality 5 - The Slicer: D, B, FP
   Only in Tarkatan Variation
   Final hit must come from a Chop Chop - D, B, FP or a Chop Chop Shop - D, B, (FP+BL)
DLC Availability:
March 01st, 2016
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